libGLESv2.dll (x32)

Размер файла
1.03 MB
Дата изменения файла
2014-12-01T08:51:46.000Z

Ссылки

Контрольные суммы

sha256
45ba70ff89b52f1bc1f939e0e6753703f3924c5235b54dee0683ecf68d720c1a
sha1
fe53b36faf695e009cff3b8c0fd0266d71f3b585
md5
1d70a24b0c3cf3030000000000000000

Зависимости и установка

Требуется регистрация
Нет
Оригинальное местоположение файл
Windows 10:::%ProgramFiles(x86)%\Joxi:::%ProgramFiles%\Joxi
Семейство операционных систем
Windows 10
Экспортируемые функции
(No name), ,glActiveTexture@4, ,glAttachShader@8, ,glBeginQueryEXT@8, ,glBindAttribLocation@12, ,glBindBuffer@8, ,glBindFramebuffer@8, ,glBindRenderbuffer@8, ,glBindTexture@8, ,glBlendColor@16, ,glBlendEquation@4, ,glBlendEquationSeparate@8, ,glBlendFunc@8, ,glBlendFuncSeparate@16, ,glBlitFramebufferANGLE@40, ,glBufferData@16, ,glBufferSubData@16, ,glCheckFramebufferStatus@4, ,glClear@4, ,glClearColor@16, ,glClearDepthf@4, ,glClearStencil@4, ,glColorMask@16, ,glCompileShader@4, ,glCompressedTexImage2D@32, ,glCompressedTexSubImage2D@36, ,glCopyTexImage2D@32, ,glCopyTexSubImage2D@32, ,glCreateProgram@0, ,glCreateShader@4, ,glCullFace@4, ,glDeleteBuffers@8, ,glDeleteFencesNV@8, ,glDeleteFramebuffers@8, ,glDeleteProgram@4, ,glDeleteQueriesEXT@8, ,glDeleteRenderbuffers@8, ,glDeleteShader@4, ,glDeleteTextures@8, ,glDepthFunc@4, ,glDepthMask@4, ,glDepthRangef@8, ,glDetachShader@8, ,glDisable@4, ,glDisableVertexAttribArray@4, ,glDrawArrays@12, ,glDrawArraysInstancedANGLE@16, ,glDrawBuffersEXT@8, ,glDrawElements@16, ,glDrawElementsInstancedANGLE@20, ,glEnable@4, ,glEnableVertexAttribArray@4, ,glEndQueryEXT@4, ,glFinish@0, ,glFinishFenceNV@4, ,glFlush@0, ,glFramebufferRenderbuffer@16, ,glFramebufferTexture2D@20, ,glFrontFace@4, ,glGenBuffers@8, ,glGenerateMipmap@4, ,glGenFencesNV@8, ,glGenFramebuffers@8, ,glGenQueriesEXT@8, ,glGenRenderbuffers@8, ,glGenTextures@8, ,glGetActiveAttrib@28, ,glGetActiveUniform@28, ,glGetAttachedShaders@16, ,glGetAttribLocation@8, ,glGetBooleanv@8, ,glGetBufferParameteriv@12, ,glGetError@0, ,glGetFenceivNV@12, ,glGetFloatv@8, ,glGetFramebufferAttachmentParameteriv@16, ,glGetGraphicsResetStatusEXT@0, ,glGetIntegerv@8, ,glGetnUniformfvEXT@16, ,glGetnUniformivEXT@16, ,glGetProgramBinaryOES@20, ,glGetProgramInfoLog@16, ,glGetProgramiv@12, ,glGetQueryivEXT@12, ,glGetQueryObjectuivEXT@12, ,glGetRenderbufferParameteriv@12, ,glGetShaderInfoLog@16, ,glGetShaderiv@12, ,glGetShaderPrecisionFormat@16, ,glGetShaderSource@16, ,glGetString@4, ,glGetTexParameterfv@12, ,glGetTexParameteriv@12, ,glGetTranslatedShaderSourceANGLE@16, ,glGetUniformfv@12, ,glGetUniformiv@12, ,glGetUniformLocation@8, ,glGetVertexAttribfv@12, ,glGetVertexAttribiv@12, ,glGetVertexAttribPointerv@12, ,glHint@8, ,glIsBuffer@4, ,glIsEnabled@4, ,glIsFenceNV@4, ,glIsFramebuffer@4, ,glIsProgram@4, ,glIsQueryEXT@4, ,glIsRenderbuffer@4, ,glIsShader@4, ,glIsTexture@4, ,glLineWidth@4, ,glLinkProgram@4, ,glPixelStorei@8, ,glPolygonOffset@8, ,glProgramBinaryOES@16, ,glReadnPixelsEXT@32, ,glReadPixels@28, ,glReleaseShaderCompiler@0, ,glRenderbufferStorage@16, ,glRenderbufferStorageMultisampleANGLE@20, ,glSampleCoverage@8, ,glScissor@16, ,glSetFenceNV@8, ,glShaderBinary@20, ,glShaderSource@16, ,glStencilFunc@12, ,glStencilFuncSeparate@16, ,glStencilMask@4, ,glStencilMaskSeparate@8, ,glStencilOp@12, ,glStencilOpSeparate@16, ,glTestFenceNV@4, ,glTexImage2D@36, ,glTexImage3DOES@40, ,glTexParameterf@12, ,glTexParameterfv@12, ,glTexParameteri@12, ,glTexParameteriv@12, ,glTexStorage2DEXT@20, ,glTexSubImage2D@36, ,glUniform1f@8, ,glUniform1fv@12, ,glUniform1i@8, ,glUniform1iv@12, ,glUniform2f@12, ,glUniform2fv@12, ,glUniform2i@12, ,glUniform2iv@12, ,glUniform3f@16, ,glUniform3fv@12, ,glUniform3i@16, ,glUniform3iv@12, ,glUniform4f@20, ,glUniform4fv@12, ,glUniform4i@20, ,glUniform4iv@12, ,glUniformMatrix2fv@16, ,glUniformMatrix3fv@16, ,glUniformMatrix4fv@16, ,glUseProgram@4, ,glValidateProgram@4, ,glVertexAttrib1f@8, ,glVertexAttrib1fv@8, ,glVertexAttrib2f@12, ,glVertexAttrib2fv@8, ,glVertexAttrib3f@16, ,glVertexAttrib3fv@8, ,glVertexAttrib4f@20, ,glVertexAttrib4fv@8, ,glVertexAttribDivisorANGLE@8, ,glVertexAttribPointer@24, ,glViewport@16, ,SetTraceFunctionPointers@8.

Статистика

Добавлен
2020-4-17 13:00:58
Последнее обновление записи БД
2020-4-19 17:40:10