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,?RenderbufferStorageMultisampleANGLE@gl@@YAXIHIHH@Z, ,?ResumeTransformFeedback@gl@@YAXXZ, ,?SampleCoverage@gl@@YAXME@Z, ,?SamplerParameterf@gl@@YAXIIM@Z, ,?SamplerParameterfv@gl@@YAXIIPEBM@Z, ,?SamplerParameteri@gl@@YAXIIH@Z, ,?SamplerParameteriv@gl@@YAXIIPEBH@Z, ,?Scissor@gl@@YAXHHHH@Z, ,?SetFenceNV@gl@@YAXII@Z, ,?ShaderBinary@gl@@YAXHPEBIIPEBXH@Z, ,?ShaderSource@gl@@YAXIHPEBQEBDPEBH@Z, ,?StencilFunc@gl@@YAXIHI@Z, ,?StencilFuncSeparate@gl@@YAXIIHI@Z, ,?StencilMask@gl@@YAXI@Z, ,?StencilMaskSeparate@gl@@YAXII@Z, ,?StencilOp@gl@@YAXIII@Z, ,?StencilOpSeparate@gl@@YAXIIII@Z, ,?SurfaceAttrib@egl@@YAIPEAX0HH@Z, ,?SwapBuffers@egl@@YAIPEAX0@Z, ,?SwapInterval@egl@@YAIPEAXH@Z, ,?Terminate@egl@@YAIPEAX@Z, ,?TestFenceNV@gl@@YAEI@Z, ,?TexImage2D@gl@@YAXIHHHHHIIPEBX@Z, ,?TexImage3D@gl@@YAXIHHHHHHIIPEBX@Z, ,?TexParameterf@gl@@YAXIIM@Z, ,?TexParameterfv@gl@@YAXIIPEBM@Z, ,?TexParameteri@gl@@YAXIIH@Z, ,?TexParameteriv@gl@@YAXIIPEBH@Z, ,?TexStorage2D@gl@@YAXIHIHH@Z, ,?TexStorage2DEXT@gl@@YAXIHIHH@Z, ,?TexStorage3D@gl@@YAXIHIHHH@Z, ,?TexSubImage2D@gl@@YAXIHHHHHIIPEBX@Z, ,?TexSubImage3D@gl@@YAXIHHHHHHHIIPEBX@Z, ,?TransformFeedbackVaryings@gl@@YAXIHPEBQEBDI@Z, ,?Uniform1f@gl@@YAXHM@Z, ,?Uniform1fv@gl@@YAXHHPEBM@Z, ,?Uniform1i@gl@@YAXHH@Z, ,?Uniform1iv@gl@@YAXHHPEBH@Z, ,?Uniform1ui@gl@@YAXHI@Z, ,?Uniform1uiv@gl@@YAXHHPEBI@Z, ,?Uniform2f@gl@@YAXHMM@Z, ,?Uniform2fv@gl@@YAXHHPEBM@Z, ,?Uniform2i@gl@@YAXHHH@Z, ,?Uniform2iv@gl@@YAXHHPEBH@Z, ,?Uniform2ui@gl@@YAXHII@Z, ,?Uniform2uiv@gl@@YAXHHPEBI@Z, ,?Uniform3f@gl@@YAXHMMM@Z, ,?Uniform3fv@gl@@YAXHHPEBM@Z, ,?Uniform3i@gl@@YAXHHHH@Z, ,?Uniform3iv@gl@@YAXHHPEBH@Z, ,?Uniform3ui@gl@@YAXHIII@Z, ,?Uniform3uiv@gl@@YAXHHPEBI@Z, ,?Uniform4f@gl@@YAXHMMMM@Z, ,?Uniform4fv@gl@@YAXHHPEBM@Z, ,?Uniform4i@gl@@YAXHHHHH@Z, ,?Uniform4iv@gl@@YAXHHPEBH@Z, ,?Uniform4ui@gl@@YAXHIIII@Z, ,?Uniform4uiv@gl@@YAXHHPEBI@Z, ,?UniformBlockBinding@gl@@YAXIII@Z, ,?UniformMatrix2fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix2x3fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix2x4fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix3fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix3x2fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix3x4fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix4fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix4x2fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix4x3fv@gl@@YAXHHEPEBM@Z, ,?UnmapBuffer@gl@@YAEI@Z, ,?UnmapBufferOES@gl@@YAEI@Z, ,?UseProgram@gl@@YAXI@Z, ,?ValidateProgram@gl@@YAXI@Z, ,?VertexAttrib1f@gl@@YAXIM@Z, ,?VertexAttrib1fv@gl@@YAXIPEBM@Z, ,?VertexAttrib2f@gl@@YAXIMM@Z, ,?VertexAttrib2fv@gl@@YAXIPEBM@Z, ,?VertexAttrib3f@gl@@YAXIMMM@Z, ,?VertexAttrib3fv@gl@@YAXIPEBM@Z, ,?VertexAttrib4f@gl@@YAXIMMMM@Z, ,?VertexAttrib4fv@gl@@YAXIPEBM@Z, ,?VertexAttribDivisor@gl@@YAXII@Z, ,?VertexAttribDivisorANGLE@gl@@YAXII@Z, ,?VertexAttribI4i@gl@@YAXIHHHH@Z, ,?VertexAttribI4iv@gl@@YAXIPEBH@Z, ,?VertexAttribI4ui@gl@@YAXIIIII@Z, ,?VertexAttribI4uiv@gl@@YAXIPEBI@Z, ,?VertexAttribIPointer@gl@@YAXIHIHPEBX@Z, ,?VertexAttribPointer@gl@@YAXIHIEHPEBX@Z, ,?Viewport@gl@@YAXHHHH@Z, ,?WaitClient@egl@@YAIXZ, ,?WaitGL@egl@@YAIXZ, ,?WaitNative@egl@@YAIH@Z, ,?WaitSync@egl@@YAIPEAX0H@Z, ,?WaitSync@gl@@YAXPEAU__GLsync@@I_K@Z, ,ANGLEPlatformCurrent, ,ANGLEPlatformInitialize, ,ANGLEPlatformShutdown, ,glActiveTexture, ,glAttachShader, ,glBeginQuery, ,glBeginQueryEXT, ,glBeginTransformFeedback, ,glBindAttribLocation, ,glBindBuffer, ,glBindBufferBase, ,glBindBufferRange, ,glBindFramebuffer, ,glBindRenderbuffer, ,glBindSampler, ,glBindTexture, ,glBindTransformFeedback, ,glBindVertexArray, ,glBindVertexArrayOES, ,glBlendColor, ,glBlendEquation, ,glBlendEquationSeparate, ,glBlendFunc, ,glBlendFuncSeparate, ,glBlitFramebuffer, ,glBlitFramebufferANGLE, ,glBufferData, ,glBufferSubData, ,glCheckFramebufferStatus, ,glClear, ,glClearBufferfi, ,glClearBufferfv, ,glClearBufferiv, ,glClearBufferuiv, ,glClearColor, ,glClearDepthf, ,glClearStencil, ,glClientWaitSync, ,glColorMask, ,glCompileShader, ,glCompressedTexImage2D, ,glCompressedTexImage3D, ,glCompressedTexSubImage2D, ,glCompressedTexSubImage3D, ,glCopyBufferSubData, ,glCopyTexImage2D, ,glCopyTexSubImage2D, ,glCopyTexSubImage3D, ,glCreateProgram, ,glCreateShader, ,glCullFace, ,glDeleteBuffers, ,glDeleteFencesNV, ,glDeleteFramebuffers, ,glDeleteProgram, ,glDeleteQueries, ,glDeleteQueriesEXT, ,glDeleteRenderbuffers, ,glDeleteSamplers, ,glDeleteShader, ,glDeleteSync, ,glDeleteTextures, ,glDeleteTransformFeedbacks, ,glDeleteVertexArrays, ,glDeleteVertexArraysOES, ,glDepthFunc, ,glDepthMask, ,glDepthRangef, ,glDetachShader, ,glDisable, ,glDisableVertexAttribArray, ,glDiscardFramebufferEXT, ,glDrawArrays, ,glDrawArraysInstanced, ,glDrawArraysInstancedANGLE, ,glDrawBuffers, ,glDrawBuffersEXT, ,glDrawElements, ,glDrawElementsInstanced, ,glDrawElementsInstancedANGLE, ,glDrawRangeElements, ,glEGLImageTargetRenderbufferStorageOES, ,glEGLImageTargetTexture2DOES, ,glEnable, ,glEnableVertexAttribArray, ,glEndQuery, ,glEndQueryEXT, ,glEndTransformFeedback, ,glFenceSync, ,glFinish, ,glFinishFenceNV, ,glFlush, ,glFlushMappedBufferRange, ,glFlushMappedBufferRangeEXT, ,glFramebufferRenderbuffer, ,glFramebufferTexture2D, ,glFramebufferTextureLayer, ,glFrontFace, ,glGenBuffers, ,glGenerateMipmap, ,glGenFencesNV, ,glGenFramebuffers, ,glGenQueries, ,glGenQueriesEXT, ,glGenRenderbuffers, ,glGenSamplers, ,glGenTextures, ,glGenTransformFeedbacks, ,glGenVertexArrays, ,glGenVertexArraysOES, ,glGetActiveAttrib, ,glGetActiveUniform, ,glGetActiveUniformBlockiv, ,glGetActiveUniformBlockName, ,glGetActiveUniformsiv, ,glGetAttachedShaders, ,glGetAttribLocation, ,glGetBooleanv, ,glGetBufferParameteri64v, ,glGetBufferParameteriv, ,glGetBufferPointerv, ,glGetBufferPointervOES, ,glGetError, ,glGetFenceivNV, ,glGetFloatv, ,glGetFragDataLocation, ,glGetFramebufferAttachmentParameteriv, ,glGetGraphicsResetStatusEXT, ,glGetInteger64i_v, ,glGetInteger64v, ,glGetIntegeri_v, ,glGetIntegerv, ,glGetInternalformativ, ,glGetnUniformfvEXT, ,glGetnUniformivEXT, ,glGetProgramBinary, ,glGetProgramBinaryOES, ,glGetProgramInfoLog, ,glGetProgramiv, ,glGetQueryiv, ,glGetQueryivEXT, ,glGetQueryObjectuiv, ,glGetQueryObjectuivEXT, ,glGetRenderbufferParameteriv, ,glGetSamplerParameterfv, ,glGetSamplerParameteriv, ,glGetShaderInfoLog, ,glGetShaderiv, ,glGetShaderPrecisionFormat, ,glGetShaderSource, ,glGetString, ,glGetStringi, ,glGetSynciv, ,glGetTexParameterfv, ,glGetTexParameteriv, ,glGetTransformFeedbackVarying, ,glGetTranslatedShaderSourceANGLE, ,glGetUniformBlockIndex, ,glGetUniformfv, ,glGetUniformIndices, ,glGetUniformiv, ,glGetUniformLocation, ,glGetUniformuiv, ,glGetVertexAttribfv, ,glGetVertexAttribIiv, ,glGetVertexAttribIuiv, ,glGetVertexAttribiv, ,glGetVertexAttribPointerv, ,glHint, ,glInsertEventMarkerEXT, ,glInvalidateFramebuffer, ,glInvalidateSubFramebuffer, ,glIsBuffer, ,glIsEnabled, ,glIsFenceNV, ,glIsFramebuffer, ,glIsProgram, ,glIsQuery, ,glIsQueryEXT, ,glIsRenderbuffer, ,glIsSampler, ,glIsShader, ,glIsSync, ,glIsTexture, ,glIsTransformFeedback, ,glIsVertexArray, ,glIsVertexArrayOES, ,glLineWidth, ,glLinkProgram, ,glMapBufferOES, ,glMapBufferRange, ,glMapBufferRangeEXT, ,glPauseTransformFeedback, ,glPixelStorei, ,glPolygonOffset, ,glPopGroupMarkerEXT, ,glProgramBinary, ,glProgramBinaryOES, ,glProgramParameteri, ,glPushGroupMarkerEXT, ,glReadBuffer, ,glReadnPixelsEXT, ,glReadPixels, ,glReleaseShaderCompiler, ,glRenderbufferStorage, ,glRenderbufferStorageMultisample, ,glRenderbufferStorageMultisampleANGLE, ,glResumeTransformFeedback, ,glSampleCoverage, ,glSamplerParameterf, ,glSamplerParameterfv, ,glSamplerParameteri, ,glSamplerParameteriv, ,glScissor, ,glSetFenceNV, ,glShaderBinary, ,glShaderSource, ,glStencilFunc, ,glStencilFuncSeparate, ,glStencilMask, ,glStencilMaskSeparate, ,glStencilOp, ,glStencilOpSeparate, ,glTestFenceNV, ,glTexImage2D, ,glTexImage3D, ,glTexParameterf, ,glTexParameterfv, ,glTexParameteri, ,glTexParameteriv, ,glTexStorage2D, ,glTexStorage2DEXT, ,glTexStorage3D, ,glTexSubImage2D, ,glTexSubImage3D, ,glTransformFeedbackVaryings, ,glUniform1f, ,glUniform1fv, ,glUniform1i, ,glUniform1iv, ,glUniform1ui, ,glUniform1uiv, ,glUniform2f, ,glUniform2fv, ,glUniform2i, ,glUniform2iv, ,glUniform2ui, ,glUniform2uiv, ,glUniform3f, ,glUniform3fv, ,glUniform3i, ,glUniform3iv, ,glUniform3ui, ,glUniform3uiv, ,glUniform4f, ,glUniform4fv, ,glUniform4i, ,glUniform4iv, ,glUniform4ui, ,glUniform4uiv, ,glUniformBlockBinding, ,glUniformMatrix2fv, ,glUniformMatrix2x3fv, ,glUniformMatrix2x4fv, ,glUniformMatrix3fv, ,glUniformMatrix3x2fv, ,glUniformMatrix3x4fv, ,glUniformMatrix4fv, ,glUniformMatrix4x2fv, ,glUniformMatrix4x3fv, ,glUnmapBuffer, ,glUnmapBufferOES, ,glUseProgram, ,glValidateProgram, ,glVertexAttrib1f, ,glVertexAttrib1fv, ,glVertexAttrib2f, ,glVertexAttrib2fv, ,glVertexAttrib3f, ,glVertexAttrib3fv, ,glVertexAttrib4f, ,glVertexAttrib4fv, ,glVertexAttribDivisor, ,glVertexAttribDivisorANGLE, ,glVertexAttribI4i, ,glVertexAttribI4iv, ,glVertexAttribI4ui, ,glVertexAttribI4uiv, ,glVertexAttribIPointer, ,glVertexAttribPointer, ,glViewport, ,glWaitSync.