libGLESV2.dll (x64)

Размер файла
1.93 MB
Дата изменения файла
2019-02-09T10:01:26.000Z

Ссылки

Контрольные суммы

sha256
d79cc3a0ce79eb306b7f895ba58955445861b38684a34f60534d5e9178a89ec3
sha1
930fa994b55b66987b1e42ad932371d7d2a5630b
md5
f23f08fea62d3f239723861149121cbe

Цифровая подпись

Имя подписавшего
Artem Shevchenko
Подпись действительна
Да

Зависимости и установка

Требуется регистрация
Нет
Список зависимостей
Оригинальное местоположение файл
Windows 10:::%APPDATA%\BrowserAutomationStudio\apps\21.6.2
Семейство операционных систем
Windows 10
Экспортируемые функции
?ActiveTexture@gl@@YAXI@Z, ,?ANGLEPlatformCurrent@@YAPEAVPlatform@angle@@XZ, ,?ANGLEPlatformInitialize@@YAXPEAVPlatform@angle@@@Z, ,?ANGLEPlatformShutdown@@YAXXZ, ,?AttachShader@gl@@YAXII@Z, ,?BeginQuery@gl@@YAXII@Z, ,?BeginQueryEXT@gl@@YAXII@Z, ,?BeginTransformFeedback@gl@@YAXI@Z, ,?BindAPI@egl@@YAII@Z, ,?BindAttribLocation@gl@@YAXIIPEBD@Z, ,?BindBuffer@gl@@YAXII@Z, ,?BindBufferBase@gl@@YAXIII@Z, ,?BindBufferRange@gl@@YAXIII_J0@Z, ,?BindFramebuffer@gl@@YAXII@Z, ,?BindRenderbuffer@gl@@YAXII@Z, ,?BindSampler@gl@@YAXII@Z, ,?BindTexImage@egl@@YAIPEAX0H@Z, ,?BindTexture@gl@@YAXII@Z, ,?BindTransformFeedback@gl@@YAXII@Z, ,?BindVertexArray@gl@@YAXI@Z, ,?BlendColor@gl@@YAXMMMM@Z, ,?BlendEquation@gl@@YAXI@Z, ,?BlendEquationSeparate@gl@@YAXII@Z, ,?BlendFunc@gl@@YAXII@Z, ,?BlendFuncSeparate@gl@@YAXIIII@Z, ,?BlitFramebuffer@gl@@YAXHHHHHHHHII@Z, ,?BlitFramebufferANGLE@gl@@YAXHHHHHHHHII@Z, ,?BufferData@gl@@YAXI_JPEBXI@Z, ,?BufferSubData@gl@@YAXI_J0PEBX@Z, ,?CheckFramebufferStatus@gl@@YAII@Z, ,?ChooseConfig@egl@@YAIPEAXPEBHPEAPEAXHPEAH@Z, ,?Clear@gl@@YAXI@Z, ,?ClearBufferfi@gl@@YAXIHMH@Z, ,?ClearBufferfv@gl@@YAXIHPEBM@Z, ,?ClearBufferiv@gl@@YAXIHPEBH@Z, ,?ClearBufferuiv@gl@@YAXIHPEBI@Z, ,?ClearColor@gl@@YAXMMMM@Z, ,?ClearDepthf@gl@@YAXM@Z, ,?ClearStencil@gl@@YAXH@Z, ,?ClientWaitSync@egl@@YAHPEAX0H_K@Z, ,?ClientWaitSync@gl@@YAIPEAU__GLsync@@I_K@Z, ,?ColorMask@gl@@YAXEEEE@Z, ,?CompileShader@gl@@YAXI@Z, ,?CompressedTexImage2D@gl@@YAXIHIHHHHPEBX@Z, ,?CompressedTexImage3D@gl@@YAXIHIHHHHHPEBX@Z, ,?CompressedTexSubImage2D@gl@@YAXIHHHHHIHPEBX@Z, ,?CompressedTexSubImage3D@gl@@YAXIHHHHHHHIHPEBX@Z, ,?CopyBuffers@egl@@YAIPEAX0PEAUHBITMAP__@@@Z, ,?CopyBufferSubData@gl@@YAXII_J00@Z, ,?CopyTexImage2D@gl@@YAXIHIHHHHH@Z, ,?CopyTexSubImage2D@gl@@YAXIHHHHHHH@Z, ,?CopyTexSubImage3D@gl@@YAXIHHHHHHHH@Z, ,?CreateContext@egl@@YAPEAXPEAX00PEBH@Z, ,?CreateImage@egl@@YAPEAXPEAX0I0PEB_J@Z, ,?CreatePbufferFromClientBuffer@egl@@YAPEAXPEAXI00PEBH@Z, ,?CreatePbufferSurface@egl@@YAPEAXPEAX0PEBH@Z, ,?CreatePixmapSurface@egl@@YAPEAXPEAX0PEAUHBITMAP__@@PEBH@Z, ,?CreatePlatformPixmapSurface@egl@@YAPEAXPEAX00PEB_J@Z, ,?CreatePlatformWindowSurface@egl@@YAPEAXPEAX00PEB_J@Z, ,?CreateProgram@gl@@YAIXZ, ,?CreateShader@gl@@YAII@Z, ,?CreateSync@egl@@YAPEAXPEAXIPEB_J@Z, ,?CreateWindowSurface@egl@@YAPEAXPEAX0PEAUHWND__@@PEBH@Z, ,?CullFace@gl@@YAXI@Z, ,?DeleteBuffers@gl@@YAXHPEBI@Z, ,?DeleteFencesNV@gl@@YAXHPEBI@Z, ,?DeleteFramebuffers@gl@@YAXHPEBI@Z, ,?DeleteProgram@gl@@YAXI@Z, ,?DeleteQueries@gl@@YAXHPEBI@Z, ,?DeleteQueriesEXT@gl@@YAXHPEBI@Z, ,?DeleteRenderbuffers@gl@@YAXHPEBI@Z, ,?DeleteSamplers@gl@@YAXHPEBI@Z, ,?DeleteShader@gl@@YAXI@Z, ,?DeleteSync@gl@@YAXPEAU__GLsync@@@Z, ,?DeleteTextures@gl@@YAXHPEBI@Z, ,?DeleteTransformFeedbacks@gl@@YAXHPEBI@Z, ,?DeleteVertexArrays@gl@@YAXHPEBI@Z, ,?DepthFunc@gl@@YAXI@Z, ,?DepthMask@gl@@YAXE@Z, ,?DepthRangef@gl@@YAXMM@Z, ,?DestroyContext@egl@@YAIPEAX0@Z, ,?DestroyImage@egl@@YAIPEAX0@Z, ,?DestroySurface@egl@@YAIPEAX0@Z, ,?DestroySync@egl@@YAIPEAX0@Z, ,?DetachShader@gl@@YAXII@Z, ,?Disable@gl@@YAXI@Z, ,?DisableVertexAttribArray@gl@@YAXI@Z, ,?DrawArrays@gl@@YAXIHH@Z, ,?DrawArraysInstanced@gl@@YAXIHHH@Z, ,?DrawArraysInstancedANGLE@gl@@YAXIHHH@Z, ,?DrawBuffers@gl@@YAXHPEBI@Z, ,?DrawBuffersEXT@gl@@YAXHPEBI@Z, ,?DrawElements@gl@@YAXIHIPEBX@Z, ,?DrawElementsInstanced@gl@@YAXIHIPEBXH@Z, ,?DrawElementsInstancedANGLE@gl@@YAXIHIPEBXH@Z, ,?DrawRangeElements@gl@@YAXIIIHIPEBX@Z, ,?Enable@gl@@YAXI@Z, ,?EnableVertexAttribArray@gl@@YAXI@Z, ,?EndQuery@gl@@YAXI@Z, ,?EndQueryEXT@gl@@YAXI@Z, ,?EndTransformFeedback@gl@@YAXXZ, ,?FenceSync_@gl@@YAPEAU__GLsync@@II@Z, ,?Finish@gl@@YAXXZ, ,?FinishFenceNV@gl@@YAXI@Z, ,?Flush@gl@@YAXXZ, ,?FlushMappedBufferRange@gl@@YAXI_J0@Z, ,?FlushMappedBufferRangeEXT@gl@@YAXI_J0@Z, ,?FramebufferRenderbuffer@gl@@YAXIIII@Z, ,?FramebufferTexture2D@gl@@YAXIIIIH@Z, ,?FramebufferTextureLayer@gl@@YAXIIIHH@Z, ,?FrontFace@gl@@YAXI@Z, ,?GenBuffers@gl@@YAXHPEAI@Z, ,?GenerateMipmap@gl@@YAXI@Z, ,?GenFencesNV@gl@@YAXHPEAI@Z, ,?GenFramebuffers@gl@@YAXHPEAI@Z, ,?GenQueries@gl@@YAXHPEAI@Z, ,?GenQueriesEXT@gl@@YAXHPEAI@Z, ,?GenRenderbuffers@gl@@YAXHPEAI@Z, ,?GenSamplers@gl@@YAXHPEAI@Z, ,?GenTextures@gl@@YAXHPEAI@Z, ,?GenTransformFeedbacks@gl@@YAXHPEAI@Z, ,?GenVertexArrays@gl@@YAXHPEAI@Z, ,?GetActiveAttrib@gl@@YAXIIHPEAH0PEAIPEAD@Z, ,?GetActiveUniform@gl@@YAXIIHPEAH0PEAIPEAD@Z, ,?GetActiveUniformBlockiv@gl@@YAXIIIPEAH@Z, ,?GetActiveUniformBlockName@gl@@YAXIIHPEAHPEAD@Z, ,?GetActiveUniformsiv@gl@@YAXIHPEBIIPEAH@Z, ,?GetAttachedShaders@gl@@YAXIHPEAHPEAI@Z, ,?GetAttribLocation@gl@@YAHIPEBD@Z, ,?GetBooleanv@gl@@YAXIPEAE@Z, ,?GetBufferParameteri64v@gl@@YAXIIPEA_J@Z, ,?GetBufferParameteriv@gl@@YAXIIPEAH@Z, ,?GetBufferPointerv@gl@@YAXIIPEAPEAX@Z, ,?GetBufferPointervOES@gl@@YAXIIPEAPEAX@Z, ,?GetConfigAttrib@egl@@YAIPEAX0HPEAH@Z, ,?GetConfigs@egl@@YAIPEAXPEAPEAXHPEAH@Z, ,?GetCurrentContext@egl@@YAPEAXXZ, ,?GetCurrentDisplay@egl@@YAPEAXXZ, ,?GetCurrentSurface@egl@@YAPEAXH@Z, ,?GetDisplay@egl@@YAPEAXPEAUHDC__@@@Z, ,?GetError@egl@@YAHXZ, ,?GetError@gl@@YAIXZ, ,?GetFenceivNV@gl@@YAXIIPEAH@Z, ,?GetFloatv@gl@@YAXIPEAM@Z, ,?GetFragDataLocation@gl@@YAHIPEBD@Z, ,?GetFramebufferAttachmentParameteriv@gl@@YAXIIIPEAH@Z, ,?GetGraphicsResetStatusEXT@gl@@YAIXZ, ,?GetInteger64i_v@gl@@YAXIIPEA_J@Z, ,?GetInteger64v@gl@@YAXIPEA_J@Z, ,?GetIntegeri_v@gl@@YAXIIPEAH@Z, ,?GetIntegerv@gl@@YAXIPEAH@Z, ,?GetInternalformativ@gl@@YAXIIIHPEAH@Z, ,?GetnUniformfvEXT@gl@@YAXIHHPEAM@Z, ,?GetnUniformivEXT@gl@@YAXIHHPEAH@Z, ,?GetPlatformDisplay@egl@@YAPEAXIPEAXPEB_J@Z, ,?GetPlatformDisplayEXT@egl@@YAPEAXIPEAXPEBH@Z, ,?GetProcAddress@egl@@YAP6AXXZPEBD@Z, ,?GetProgramBinary@gl@@YAXIHPEAHPEAIPEAX@Z, ,?GetProgramBinaryOES@gl@@YAXIHPEAHPEAIPEAX@Z, ,?GetProgramInfoLog@gl@@YAXIHPEAHPEAD@Z, ,?GetProgramiv@gl@@YAXIIPEAH@Z, ,?GetQueryiv@gl@@YAXIIPEAH@Z, ,?GetQueryivEXT@gl@@YAXIIPEAH@Z, ,?GetQueryObjectuiv@gl@@YAXIIPEAI@Z, ,?GetQueryObjectuivEXT@gl@@YAXIIPEAI@Z, ,?GetRenderbufferParameteriv@gl@@YAXIIPEAH@Z, ,?GetSamplerParameterfv@gl@@YAXIIPEAM@Z, ,?GetSamplerParameteriv@gl@@YAXIIPEAH@Z, ,?GetShaderInfoLog@gl@@YAXIHPEAHPEAD@Z, ,?GetShaderiv@gl@@YAXIIPEAH@Z, ,?GetShaderPrecisionFormat@gl@@YAXIIPEAH0@Z, ,?GetShaderSource@gl@@YAXIHPEAHPEAD@Z, ,?GetString@gl@@YAPEBEI@Z, ,?GetStringi@gl@@YAPEBEII@Z, ,?GetSyncAttrib@egl@@YAIPEAX0HPEA_J@Z, ,?GetSynciv@gl@@YAXPEAU__GLsync@@IHPEAH1@Z, ,?GetTexParameterfv@gl@@YAXIIPEAM@Z, ,?GetTexParameteriv@gl@@YAXIIPEAH@Z, ,?GetTransformFeedbackVarying@gl@@YAXIIHPEAH0PEAIPEAD@Z, ,?GetTranslatedShaderSourceANGLE@gl@@YAXIHPEAHPEAD@Z, ,?GetUniformBlockIndex@gl@@YAIIPEBD@Z, ,?GetUniformfv@gl@@YAXIHPEAM@Z, ,?GetUniformIndices@gl@@YAXIHPEBQEBDPEAI@Z, ,?GetUniformiv@gl@@YAXIHPEAH@Z, ,?GetUniformLocation@gl@@YAHIPEBD@Z, ,?GetUniformuiv@gl@@YAXIHPEAI@Z, ,?GetVertexAttribfv@gl@@YAXIIPEAM@Z, ,?GetVertexAttribIiv@gl@@YAXIIPEAH@Z, ,?GetVertexAttribIuiv@gl@@YAXIIPEAI@Z, ,?GetVertexAttribiv@gl@@YAXIIPEAH@Z, ,?GetVertexAttribPointerv@gl@@YAXIIPEAPEAX@Z, ,?Hint@gl@@YAXII@Z, ,?Initialize@egl@@YAIPEAXPEAH1@Z, ,?InvalidateFramebuffer@gl@@YAXIHPEBI@Z, ,?InvalidateSubFramebuffer@gl@@YAXIHPEBIHHHH@Z, ,?IsBuffer@gl@@YAEI@Z, ,?IsEnabled@gl@@YAEI@Z, ,?IsFenceNV@gl@@YAEI@Z, ,?IsFramebuffer@gl@@YAEI@Z, ,?IsProgram@gl@@YAEI@Z, ,?IsQuery@gl@@YAEI@Z, ,?IsQueryEXT@gl@@YAEI@Z, ,?IsRenderbuffer@gl@@YAEI@Z, ,?IsSampler@gl@@YAEI@Z, ,?IsShader@gl@@YAEI@Z, ,?IsSync@gl@@YAEPEAU__GLsync@@@Z, ,?IsTexture@gl@@YAEI@Z, ,?IsTransformFeedback@gl@@YAEI@Z, ,?IsVertexArray@gl@@YAEI@Z, ,?LineWidth@gl@@YAXM@Z, ,?LinkProgram@gl@@YAXI@Z, ,?MakeCurrent@egl@@YAIPEAX000@Z, ,?MapBufferOES@gl@@YAPEAXII@Z, ,?MapBufferRange@gl@@YAPEAXI_J0I@Z, ,?MapBufferRangeEXT@gl@@YAPEAXI_J0I@Z, ,?PauseTransformFeedback@gl@@YAXXZ, ,?PixelStorei@gl@@YAXIH@Z, ,?PolygonOffset@gl@@YAXMM@Z, ,?PostSubBufferNV@egl@@YAIPEAX0HHHH@Z, ,?ProgramBinary@gl@@YAXIIPEBXH@Z, ,?ProgramBinaryOES@gl@@YAXIIPEBXH@Z, ,?ProgramParameteri@gl@@YAXIIH@Z, ,?QueryAPI@egl@@YAIXZ, ,?QueryContext@egl@@YAIPEAX0HPEAH@Z, ,?QueryString@egl@@YAPEBDPEAXH@Z, ,?QuerySurface@egl@@YAIPEAX0HPEAH@Z, ,?QuerySurfacePointerANGLE@egl@@YAIPEAX0HPEAPEAX@Z, ,?ReadBuffer@gl@@YAXI@Z, ,?ReadnPixelsEXT@gl@@YAXHHHHIIHPEAX@Z, ,?ReadPixels@gl@@YAXHHHHIIPEAX@Z, ,?ReleaseShaderCompiler@gl@@YAXXZ, ,?ReleaseTexImage@egl@@YAIPEAX0H@Z, ,?ReleaseThread@egl@@YAIXZ, ,?RenderbufferStorage@gl@@YAXIIHH@Z, ,?RenderbufferStorageMultisample@gl@@YAXIHIHH@Z, ,?RenderbufferStorageMultisampleANGLE@gl@@YAXIHIHH@Z, ,?ResumeTransformFeedback@gl@@YAXXZ, ,?SampleCoverage@gl@@YAXME@Z, ,?SamplerParameterf@gl@@YAXIIM@Z, ,?SamplerParameterfv@gl@@YAXIIPEBM@Z, ,?SamplerParameteri@gl@@YAXIIH@Z, ,?SamplerParameteriv@gl@@YAXIIPEBH@Z, ,?Scissor@gl@@YAXHHHH@Z, ,?SetFenceNV@gl@@YAXII@Z, ,?ShaderBinary@gl@@YAXHPEBIIPEBXH@Z, ,?ShaderSource@gl@@YAXIHPEBQEBDPEBH@Z, ,?StencilFunc@gl@@YAXIHI@Z, ,?StencilFuncSeparate@gl@@YAXIIHI@Z, ,?StencilMask@gl@@YAXI@Z, ,?StencilMaskSeparate@gl@@YAXII@Z, ,?StencilOp@gl@@YAXIII@Z, ,?StencilOpSeparate@gl@@YAXIIII@Z, ,?SurfaceAttrib@egl@@YAIPEAX0HH@Z, ,?SwapBuffers@egl@@YAIPEAX0@Z, ,?SwapInterval@egl@@YAIPEAXH@Z, ,?Terminate@egl@@YAIPEAX@Z, ,?TestFenceNV@gl@@YAEI@Z, ,?TexImage2D@gl@@YAXIHHHHHIIPEBX@Z, ,?TexImage3D@gl@@YAXIHHHHHHIIPEBX@Z, ,?TexParameterf@gl@@YAXIIM@Z, ,?TexParameterfv@gl@@YAXIIPEBM@Z, ,?TexParameteri@gl@@YAXIIH@Z, ,?TexParameteriv@gl@@YAXIIPEBH@Z, ,?TexStorage2D@gl@@YAXIHIHH@Z, ,?TexStorage2DEXT@gl@@YAXIHIHH@Z, ,?TexStorage3D@gl@@YAXIHIHHH@Z, ,?TexSubImage2D@gl@@YAXIHHHHHIIPEBX@Z, ,?TexSubImage3D@gl@@YAXIHHHHHHHIIPEBX@Z, ,?TransformFeedbackVaryings@gl@@YAXIHPEBQEBDI@Z, ,?Uniform1f@gl@@YAXHM@Z, ,?Uniform1fv@gl@@YAXHHPEBM@Z, ,?Uniform1i@gl@@YAXHH@Z, ,?Uniform1iv@gl@@YAXHHPEBH@Z, ,?Uniform1ui@gl@@YAXHI@Z, ,?Uniform1uiv@gl@@YAXHHPEBI@Z, ,?Uniform2f@gl@@YAXHMM@Z, ,?Uniform2fv@gl@@YAXHHPEBM@Z, ,?Uniform2i@gl@@YAXHHH@Z, ,?Uniform2iv@gl@@YAXHHPEBH@Z, ,?Uniform2ui@gl@@YAXHII@Z, ,?Uniform2uiv@gl@@YAXHHPEBI@Z, ,?Uniform3f@gl@@YAXHMMM@Z, ,?Uniform3fv@gl@@YAXHHPEBM@Z, ,?Uniform3i@gl@@YAXHHHH@Z, ,?Uniform3iv@gl@@YAXHHPEBH@Z, ,?Uniform3ui@gl@@YAXHIII@Z, ,?Uniform3uiv@gl@@YAXHHPEBI@Z, ,?Uniform4f@gl@@YAXHMMMM@Z, ,?Uniform4fv@gl@@YAXHHPEBM@Z, ,?Uniform4i@gl@@YAXHHHHH@Z, ,?Uniform4iv@gl@@YAXHHPEBH@Z, ,?Uniform4ui@gl@@YAXHIIII@Z, ,?Uniform4uiv@gl@@YAXHHPEBI@Z, ,?UniformBlockBinding@gl@@YAXIII@Z, ,?UniformMatrix2fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix2x3fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix2x4fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix3fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix3x2fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix3x4fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix4fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix4x2fv@gl@@YAXHHEPEBM@Z, ,?UniformMatrix4x3fv@gl@@YAXHHEPEBM@Z, ,?UnmapBuffer@gl@@YAEI@Z, ,?UnmapBufferOES@gl@@YAEI@Z, ,?UseProgram@gl@@YAXI@Z, ,?ValidateProgram@gl@@YAXI@Z, ,?VertexAttrib1f@gl@@YAXIM@Z, ,?VertexAttrib1fv@gl@@YAXIPEBM@Z, ,?VertexAttrib2f@gl@@YAXIMM@Z, ,?VertexAttrib2fv@gl@@YAXIPEBM@Z, ,?VertexAttrib3f@gl@@YAXIMMM@Z, ,?VertexAttrib3fv@gl@@YAXIPEBM@Z, ,?VertexAttrib4f@gl@@YAXIMMMM@Z, ,?VertexAttrib4fv@gl@@YAXIPEBM@Z, ,?VertexAttribDivisor@gl@@YAXII@Z, ,?VertexAttribDivisorANGLE@gl@@YAXII@Z, ,?VertexAttribI4i@gl@@YAXIHHHH@Z, ,?VertexAttribI4iv@gl@@YAXIPEBH@Z, ,?VertexAttribI4ui@gl@@YAXIIIII@Z, ,?VertexAttribI4uiv@gl@@YAXIPEBI@Z, ,?VertexAttribIPointer@gl@@YAXIHIHPEBX@Z, ,?VertexAttribPointer@gl@@YAXIHIEHPEBX@Z, ,?Viewport@gl@@YAXHHHH@Z, ,?WaitClient@egl@@YAIXZ, ,?WaitGL@egl@@YAIXZ, ,?WaitNative@egl@@YAIH@Z, ,?WaitSync@egl@@YAIPEAX0H@Z, ,?WaitSync@gl@@YAXPEAU__GLsync@@I_K@Z, ,glActiveTexture, ,glAttachShader, ,glBeginQuery, ,glBeginQueryEXT, ,glBeginTransformFeedback, ,glBindAttribLocation, ,glBindBuffer, ,glBindBufferBase, ,glBindBufferRange, ,glBindFramebuffer, ,glBindRenderbuffer, ,glBindSampler, ,glBindTexture, ,glBindTransformFeedback, ,glBindVertexArray, ,glBlendColor, ,glBlendEquation, ,glBlendEquationSeparate, ,glBlendFunc, ,glBlendFuncSeparate, ,glBlitFramebuffer, ,glBlitFramebufferANGLE, ,glBufferData, ,glBufferSubData, ,glCheckFramebufferStatus, ,glClear, ,glClearBufferfi, ,glClearBufferfv, ,glClearBufferiv, ,glClearBufferuiv, ,glClearColor, ,glClearDepthf, ,glClearStencil, ,glClientWaitSync, ,glColorMask, ,glCompileShader, ,glCompressedTexImage2D, ,glCompressedTexImage3D, ,glCompressedTexSubImage2D, ,glCompressedTexSubImage3D, ,glCopyBufferSubData, ,glCopyTexImage2D, ,glCopyTexSubImage2D, ,glCopyTexSubImage3D, ,glCreateProgram, ,glCreateShader, ,glCullFace, ,glDeleteBuffers, ,glDeleteFencesNV, ,glDeleteFramebuffers, ,glDeleteProgram, ,glDeleteQueries, ,glDeleteQueriesEXT, ,glDeleteRenderbuffers, ,glDeleteSamplers, ,glDeleteShader, ,glDeleteSync, ,glDeleteTextures, ,glDeleteTransformFeedbacks, ,glDeleteVertexArrays, ,glDepthFunc, ,glDepthMask, ,glDepthRangef, ,glDetachShader, ,glDisable, ,glDisableVertexAttribArray, ,glDrawArrays, ,glDrawArraysInstanced, ,glDrawArraysInstancedANGLE, ,glDrawBuffers, ,glDrawBuffersEXT, ,glDrawElements, ,glDrawElementsInstanced, ,glDrawElementsInstancedANGLE, ,glDrawRangeElements, ,glEnable, ,glEnableVertexAttribArray, ,glEndQuery, ,glEndQueryEXT, ,glEndTransformFeedback, ,glFenceSync, ,glFinish, ,glFinishFenceNV, ,glFlush, ,glFlushMappedBufferRange, ,glFlushMappedBufferRangeEXT, ,glFramebufferRenderbuffer, ,glFramebufferTexture2D, ,glFramebufferTextureLayer, ,glFrontFace, ,glGenBuffers, ,glGenerateMipmap, ,glGenFencesNV, ,glGenFramebuffers, ,glGenQueries, ,glGenQueriesEXT, ,glGenRenderbuffers, ,glGenSamplers, ,glGenTextures, ,glGenTransformFeedbacks, ,glGenVertexArrays, ,glGetActiveAttrib, ,glGetActiveUniform, ,glGetActiveUniformBlockiv, ,glGetActiveUniformBlockName, ,glGetActiveUniformsiv, ,glGetAttachedShaders, ,glGetAttribLocation, ,glGetBooleanv, ,glGetBufferParameteri64v, ,glGetBufferParameteriv, ,glGetBufferPointerv, ,glGetBufferPointervOES, ,glGetError, ,glGetFenceivNV, ,glGetFloatv, ,glGetFragDataLocation, ,glGetFramebufferAttachmentParameteriv, ,glGetGraphicsResetStatusEXT, ,glGetInteger64i_v, ,glGetInteger64v, ,glGetIntegeri_v, ,glGetIntegerv, ,glGetInternalformativ, ,glGetnUniformfvEXT, ,glGetnUniformivEXT, ,glGetProgramBinary, ,glGetProgramBinaryOES, ,glGetProgramInfoLog, ,glGetProgramiv, ,glGetQueryiv, ,glGetQueryivEXT, ,glGetQueryObjectuiv, ,glGetQueryObjectuivEXT, ,glGetRenderbufferParameteriv, ,glGetSamplerParameterfv, ,glGetSamplerParameteriv, ,glGetShaderInfoLog, ,glGetShaderiv, ,glGetShaderPrecisionFormat, ,glGetShaderSource, ,glGetString, ,glGetStringi, ,glGetSynciv, ,glGetTexParameterfv, ,glGetTexParameteriv, ,glGetTransformFeedbackVarying, ,glGetTranslatedShaderSourceANGLE, ,glGetUniformBlockIndex, ,glGetUniformfv, ,glGetUniformIndices, ,glGetUniformiv, ,glGetUniformLocation, ,glGetUniformuiv, ,glGetVertexAttribfv, ,glGetVertexAttribIiv, ,glGetVertexAttribIuiv, ,glGetVertexAttribiv, ,glGetVertexAttribPointerv, ,glHint, ,glInvalidateFramebuffer, ,glInvalidateSubFramebuffer, ,glIsBuffer, ,glIsEnabled, ,glIsFenceNV, ,glIsFramebuffer, ,glIsProgram, ,glIsQuery, ,glIsQueryEXT, ,glIsRenderbuffer, ,glIsSampler, ,glIsShader, ,glIsSync, ,glIsTexture, ,glIsTransformFeedback, ,glIsVertexArray, ,glLineWidth, ,glLinkProgram, ,glMapBufferOES, ,glMapBufferRange, ,glMapBufferRangeEXT, ,glPauseTransformFeedback, ,glPixelStorei, ,glPolygonOffset, ,glProgramBinary, ,glProgramBinaryOES, ,glProgramParameteri, ,glReadBuffer, ,glReadnPixelsEXT, ,glReadPixels, ,glReleaseShaderCompiler, ,glRenderbufferStorage, ,glRenderbufferStorageMultisample, ,glRenderbufferStorageMultisampleANGLE, ,glResumeTransformFeedback, ,glSampleCoverage, ,glSamplerParameterf, ,glSamplerParameterfv, ,glSamplerParameteri, ,glSamplerParameteriv, ,glScissor, ,glSetFenceNV, ,glShaderBinary, ,glShaderSource, ,glStencilFunc, ,glStencilFuncSeparate, ,glStencilMask, ,glStencilMaskSeparate, ,glStencilOp, ,glStencilOpSeparate, ,glTestFenceNV, ,glTexImage2D, ,glTexImage3D, ,glTexParameterf, ,glTexParameterfv, ,glTexParameteri, ,glTexParameteriv, ,glTexStorage2D, ,glTexStorage2DEXT, ,glTexStorage3D, ,glTexSubImage2D, ,glTexSubImage3D, ,glTransformFeedbackVaryings, ,glUniform1f, ,glUniform1fv, ,glUniform1i, ,glUniform1iv, ,glUniform1ui, ,glUniform1uiv, ,glUniform2f, ,glUniform2fv, ,glUniform2i, ,glUniform2iv, ,glUniform2ui, ,glUniform2uiv, ,glUniform3f, ,glUniform3fv, ,glUniform3i, ,glUniform3iv, ,glUniform3ui, ,glUniform3uiv, ,glUniform4f, ,glUniform4fv, ,glUniform4i, ,glUniform4iv, ,glUniform4ui, ,glUniform4uiv, ,glUniformBlockBinding, ,glUniformMatrix2fv, ,glUniformMatrix2x3fv, ,glUniformMatrix2x4fv, ,glUniformMatrix3fv, ,glUniformMatrix3x2fv, ,glUniformMatrix3x4fv, ,glUniformMatrix4fv, ,glUniformMatrix4x2fv, ,glUniformMatrix4x3fv, ,glUnmapBuffer, ,glUnmapBufferOES, ,glUseProgram, ,glValidateProgram, ,glVertexAttrib1f, ,glVertexAttrib1fv, ,glVertexAttrib2f, ,glVertexAttrib2fv, ,glVertexAttrib3f, ,glVertexAttrib3fv, ,glVertexAttrib4f, ,glVertexAttrib4fv, ,glVertexAttribDivisor, ,glVertexAttribDivisorANGLE, ,glVertexAttribI4i, ,glVertexAttribI4iv, ,glVertexAttribI4ui, ,glVertexAttribI4uiv, ,glVertexAttribIPointer, ,glVertexAttribPointer, ,glViewport, ,glWaitSync, ,SetTraceFunctionPointers.

Статистика

Добавлен
2020-4-18 18:43:46
Последнее обновление записи БД
2020-4-18 18:43:46