D3D10CompileEffectFromMemory, ,D3D10CompileShader, ,D3D10CreateBlob, ,D3D10CreateDevice, ,D3D10CreateDeviceAndSwapChain, ,D3D10CreateEffectFromMemory, ,D3D10CreateEffectPoolFromMemory, ,D3D10CreateStateBlock, ,D3D10DisassembleEffect, ,D3D10DisassembleShader, ,D3D10GetGeometryShaderProfile, ,D3D10GetInputAndOutputSignatureBlob, ,D3D10GetInputSignatureBlob, ,D3D10GetOutputSignatureBlob, ,D3D10GetPixelShaderProfile, ,D3D10GetShaderDebugInfo, ,D3D10GetVersion, ,D3D10GetVertexShaderProfile, ,D3D10PreprocessShader, ,D3D10ReflectShader, ,D3D10RegisterLayers, ,D3D10StateBlockMaskDifference, ,D3D10StateBlockMaskDisableAll, ,D3D10StateBlockMaskDisableCapture, ,D3D10StateBlockMaskEnableAll, ,D3D10StateBlockMaskEnableCapture, ,D3D10StateBlockMaskGetSetting, ,D3D10StateBlockMaskIntersect, ,D3D10StateBlockMaskUnion, ,RevertToOldImplementation.