D3DX11CheckVersion, ,D3DX11CompileFromFileA, ,D3DX11CompileFromFileW, ,D3DX11CompileFromMemory, ,D3DX11CompileFromResourceA, ,D3DX11CompileFromResourceW, ,D3DX11ComputeNormalMap, ,D3DX11CreateAsyncCompilerProcessor, ,D3DX11CreateAsyncFileLoaderA, ,D3DX11CreateAsyncFileLoaderW, ,D3DX11CreateAsyncMemoryLoader, ,D3DX11CreateAsyncResourceLoaderA, ,D3DX11CreateAsyncResourceLoaderW, ,D3DX11CreateAsyncShaderPreprocessProcessor, ,D3DX11CreateAsyncShaderResourceViewProcessor, ,D3DX11CreateAsyncTextureInfoProcessor, ,D3DX11CreateAsyncTextureProcessor, ,D3DX11CreateShaderResourceViewFromFileA, ,D3DX11CreateShaderResourceViewFromFileW, ,D3DX11CreateShaderResourceViewFromMemory, ,D3DX11CreateShaderResourceViewFromResourceA, ,D3DX11CreateShaderResourceViewFromResourceW, ,D3DX11CreateTextureFromFileA, ,D3DX11CreateTextureFromFileW, ,D3DX11CreateTextureFromMemory, ,D3DX11CreateTextureFromResourceA, ,D3DX11CreateTextureFromResourceW, ,D3DX11CreateThreadPump, ,D3DX11FilterTexture, ,D3DX11GetImageInfoFromFileA, ,D3DX11GetImageInfoFromFileW, ,D3DX11GetImageInfoFromMemory, ,D3DX11GetImageInfoFromResourceA, ,D3DX11GetImageInfoFromResourceW, ,D3DX11LoadTextureFromTexture, ,D3DX11PreprocessShaderFromFileA, ,D3DX11PreprocessShaderFromFileW, ,D3DX11PreprocessShaderFromMemory, ,D3DX11PreprocessShaderFromResourceA, ,D3DX11PreprocessShaderFromResourceW, ,D3DX11SaveTextureToFileA, ,D3DX11SaveTextureToFileW, ,D3DX11SaveTextureToMemory, ,D3DX11SHProjectCubeMap.