libglesv2.dll (x32)

File description
SwiftShader libGLESv2 32-bit Dynamic Link Library
File version
4.1.0.7
Product name
SwiftShader libGLESv2 Dynamic Link Library
Product version
4.1.0.7
Legal copyright
Copyright (C) 2016 Google Inc.
File size
2.88 MB
File modified date
2020-02-26T14:47:42.000Z
Original filename
libGLESv2.dll
Internal name
libGLESv2

Links

Checksums

sha256
41f17cdcde6f44bdd89df010924a33565557944051f991d493bcbc59d533a0a9
sha1
1c72ff52e0734effdd0829b4f47123a5a1344e22
md5
1e25a2ea7a289344013006670c043006

Digital signature

Signer name
YANDEX LLC
Signature is valid
Yes

Dependencies and installation

Registration required
No
Original location
Windows 7:::%LOCALAPPDATA%\Yandex\YandexBrowser\Application\20.2.4.143\swiftshader
OS family
Windows 7
Exported functions
(No name), ,glActiveTexture, ,glAttachShader, ,glBeginQuery, ,glBeginQueryEXT, ,glBeginTransformFeedback, ,glBindAttribLocation, ,glBindBuffer, ,glBindBufferBase, ,glBindBufferRange, ,glBindFramebuffer, ,glBindFramebufferOES, ,glBindRenderbuffer, ,glBindRenderbufferOES, ,glBindSampler, ,glBindTexture, ,glBindTransformFeedback, ,glBindVertexArray, ,glBindVertexArrayOES, ,glBlendColor, ,glBlendEquation, ,glBlendEquationSeparate, ,glBlendFunc, ,glBlendFuncSeparate, ,glBlitFramebuffer, ,glBlitFramebufferANGLE, ,glBufferData, ,glBufferSubData, ,glCheckFramebufferStatus, ,glCheckFramebufferStatusOES, ,glClear, ,glClearBufferfi, ,glClearBufferfv, ,glClearBufferiv, ,glClearBufferuiv, ,glClearColor, ,glClearDepthf, ,glClearStencil, ,glClientWaitSync, ,glColorMask, ,glCompileShader, ,glCompressedTexImage2D, ,glCompressedTexImage3D, ,glCompressedTexSubImage2D, ,glCompressedTexSubImage3D, ,glCopyBufferSubData, ,glCopyTexImage2D, ,glCopyTexSubImage2D, ,glCopyTexSubImage3D, ,glCreateProgram, ,glCreateShader, ,glCullFace, ,glDeleteBuffers, ,glDeleteFencesNV, ,glDeleteFramebuffers, ,glDeleteFramebuffersOES, ,glDeleteProgram, ,glDeleteQueries, ,glDeleteQueriesEXT, ,glDeleteRenderbuffers, ,glDeleteRenderbuffersOES, ,glDeleteSamplers, ,glDeleteShader, ,glDeleteSync, ,glDeleteTextures, ,glDeleteTransformFeedbacks, ,glDeleteVertexArrays, ,glDeleteVertexArraysOES, ,glDepthFunc, ,glDepthMask, ,glDepthRangef, ,glDetachShader, ,glDisable, ,glDisableVertexAttribArray, ,glDrawArrays, ,glDrawArraysInstanced, ,glDrawBuffers, ,glDrawBuffersEXT, ,glDrawElements, ,glDrawElementsInstanced, ,glDrawRangeElements, ,glEGLImageTargetRenderbufferStorageOES, ,glEGLImageTargetTexture2DOES, ,glEnable, ,glEnableVertexAttribArray, ,glEndQuery, ,glEndQueryEXT, ,glEndTransformFeedback, ,glFenceSync, ,glFinish, ,glFinishFenceNV, ,glFlush, ,glFlushMappedBufferRange, ,glFramebufferRenderbuffer, ,glFramebufferRenderbufferOES, ,glFramebufferTexture2D, ,glFramebufferTexture2DOES, ,glFramebufferTextureLayer, ,glFrontFace, ,glGenBuffers, ,glGenerateMipmap, ,glGenerateMipmapOES, ,glGenFencesNV, ,glGenFramebuffers, ,glGenFramebuffersOES, ,glGenQueries, ,glGenQueriesEXT, ,glGenRenderbuffers, ,glGenRenderbuffersOES, ,glGenSamplers, ,glGenTextures, ,glGenTransformFeedbacks, ,glGenVertexArrays, ,glGenVertexArraysOES, ,glGetActiveAttrib, ,glGetActiveUniform, ,glGetActiveUniformBlockiv, ,glGetActiveUniformBlockName, ,glGetActiveUniformsiv, ,glGetAttachedShaders, ,glGetAttribLocation, ,glGetBooleanv, ,glGetBufferParameteri64v, ,glGetBufferParameteriv, ,glGetBufferPointerv, ,glGetError, ,glGetFenceivNV, ,glGetFloatv, ,glGetFragDataLocation, ,glGetFramebufferAttachmentParameteriv, ,glGetFramebufferAttachmentParameterivOES, ,glGetGraphicsResetStatusEXT, ,glGetInteger64i_v, ,glGetInteger64v, ,glGetIntegeri_v, ,glGetIntegerv, ,glGetInternalformativ, ,glGetnUniformfvEXT, ,glGetnUniformivEXT, ,glGetProgramBinary, ,glGetProgramInfoLog, ,glGetProgramiv, ,glGetQueryiv, ,glGetQueryivEXT, ,glGetQueryObjectuiv, ,glGetQueryObjectuivEXT, ,glGetRenderbufferParameteriv, ,glGetRenderbufferParameterivOES, ,glGetSamplerParameterfv, ,glGetSamplerParameteriv, ,glGetShaderInfoLog, ,glGetShaderiv, ,glGetShaderPrecisionFormat, ,glGetShaderSource, ,glGetString, ,glGetStringi, ,glGetSynciv, ,glGetTexParameterfv, ,glGetTexParameteriv, ,glGetTransformFeedbackVarying, ,glGetUniformBlockIndex, ,glGetUniformfv, ,glGetUniformIndices, ,glGetUniformiv, ,glGetUniformLocation, ,glGetUniformuiv, ,glGetVertexAttribfv, ,glGetVertexAttribIiv, ,glGetVertexAttribIuiv, ,glGetVertexAttribiv, ,glGetVertexAttribPointerv, ,glHint, ,glInvalidateFramebuffer, ,glInvalidateSubFramebuffer, ,glIsBuffer, ,glIsEnabled, ,glIsFenceNV, ,glIsFramebuffer, ,glIsFramebufferOES, ,glIsProgram, ,glIsQuery, ,glIsQueryEXT, ,glIsRenderbuffer, ,glIsRenderbufferOES, ,glIsSampler, ,glIsShader, ,glIsSync, ,glIsTexture, ,glIsTransformFeedback, ,glIsVertexArray, ,glIsVertexArrayOES, ,glLineWidth, ,glLinkProgram, ,glMapBufferRange, ,glPauseTransformFeedback, ,glPixelStorei, ,glPolygonOffset, ,glProgramBinary, ,glProgramParameteri, ,glReadBuffer, ,glReadnPixelsEXT, ,glReadPixels, ,glReleaseShaderCompiler, ,glRenderbufferStorage, ,glRenderbufferStorageMultisample, ,glRenderbufferStorageMultisampleANGLE, ,glRenderbufferStorageOES, ,glResumeTransformFeedback, ,glSampleCoverage, ,glSamplerParameterf, ,glSamplerParameterfv, ,glSamplerParameteri, ,glSamplerParameteriv, ,glScissor, ,glSetFenceNV, ,glShaderBinary, ,glShaderSource, ,glStencilFunc, ,glStencilFuncSeparate, ,glStencilMask, ,glStencilMaskSeparate, ,glStencilOp, ,glStencilOpSeparate, ,glTestFenceNV, ,glTexImage2D, ,glTexImage3D, ,glTexImage3DOES, ,glTexParameterf, ,glTexParameterfv, ,glTexParameteri, ,glTexParameteriv, ,glTexStorage2D, ,glTexStorage3D, ,glTexSubImage2D, ,glTexSubImage3D, ,glTransformFeedbackVaryings, ,glUniform1f, ,glUniform1fv, ,glUniform1i, ,glUniform1iv, ,glUniform1ui, ,glUniform1uiv, ,glUniform2f, ,glUniform2fv, ,glUniform2i, ,glUniform2iv, ,glUniform2ui, ,glUniform2uiv, ,glUniform3f, ,glUniform3fv, ,glUniform3i, ,glUniform3iv, ,glUniform3ui, ,glUniform3uiv, ,glUniform4f, ,glUniform4fv, ,glUniform4i, ,glUniform4iv, ,glUniform4ui, ,glUniform4uiv, ,glUniformBlockBinding, ,glUniformMatrix2fv, ,glUniformMatrix2x3fv, ,glUniformMatrix2x4fv, ,glUniformMatrix3fv, ,glUniformMatrix3x2fv, ,glUniformMatrix3x4fv, ,glUniformMatrix4fv, ,glUniformMatrix4x2fv, ,glUniformMatrix4x3fv, ,glUnmapBuffer, ,glUseProgram, ,glValidateProgram, ,glVertexAttrib1f, ,glVertexAttrib1fv, ,glVertexAttrib2f, ,glVertexAttrib2fv, ,glVertexAttrib3f, ,glVertexAttrib3fv, ,glVertexAttrib4f, ,glVertexAttrib4fv, ,glVertexAttribDivisor, ,glVertexAttribI4i, ,glVertexAttribI4iv, ,glVertexAttribI4ui, ,glVertexAttribI4uiv, ,glVertexAttribIPointer, ,glVertexAttribPointer, ,glViewport, ,glWaitSync, ,libGLESv2_swiftshader.

Statistics

Added
2020-4-16 14:53:27
Last database entry update
2020-4-16 14:53:27