libGLESv2.dll (x64)

File description
SwiftShader libGLESv2 32-bit Dynamic Link Library
File version
4.1.0.7
Product name
SwiftShader libGLESv2 Dynamic Link Library
Product version
4.1.0.7
Legal copyright
Copyright (C) 2016 Google Inc.
File size
3.6 MB
File modified date
2020-03-19T05:42:32.000Z
Original filename
libGLESv2.dll
Internal name
libGLESv2

Links

Checksums

sha256
68deabe21521e3c800aa81b800f9ee28c11d1af89da93f228f0e96191533d342
sha1
692e8354392de544c8c59f73de25519926afac01
md5
2d534c1d43ced3ccf88db9d8a1464a6e

Digital signature

Signer name
Opera Software AS
Signature is valid
Yes

Dependencies and installation

Registration required
No
Original location
Windows Server 2008 R2:::
OS family
Windows Server 2008 R2
Exported functions
(No name), ,glActiveTexture, ,glAttachShader, ,glBeginQuery, ,glBeginQueryEXT, ,glBeginTransformFeedback, ,glBindAttribLocation, ,glBindBuffer, ,glBindBufferBase, ,glBindBufferRange, ,glBindFramebuffer, ,glBindFramebufferOES, ,glBindRenderbuffer, ,glBindRenderbufferOES, ,glBindSampler, ,glBindTexture, ,glBindTransformFeedback, ,glBindVertexArray, ,glBindVertexArrayOES, ,glBlendColor, ,glBlendEquation, ,glBlendEquationSeparate, ,glBlendFunc, ,glBlendFuncSeparate, ,glBlitFramebuffer, ,glBlitFramebufferANGLE, ,glBufferData, ,glBufferSubData, ,glCheckFramebufferStatus, ,glCheckFramebufferStatusOES, ,glClear, ,glClearBufferfi, ,glClearBufferfv, ,glClearBufferiv, ,glClearBufferuiv, ,glClearColor, ,glClearDepthf, ,glClearStencil, ,glClientWaitSync, ,glColorMask, ,glCompileShader, ,glCompressedTexImage2D, ,glCompressedTexImage3D, ,glCompressedTexSubImage2D, ,glCompressedTexSubImage3D, ,glCopyBufferSubData, ,glCopyTexImage2D, ,glCopyTexSubImage2D, ,glCopyTexSubImage3D, ,glCreateProgram, ,glCreateShader, ,glCullFace, ,glDeleteBuffers, ,glDeleteFencesNV, ,glDeleteFramebuffers, ,glDeleteFramebuffersOES, ,glDeleteProgram, ,glDeleteQueries, ,glDeleteQueriesEXT, ,glDeleteRenderbuffers, ,glDeleteRenderbuffersOES, ,glDeleteSamplers, ,glDeleteShader, ,glDeleteSync, ,glDeleteTextures, ,glDeleteTransformFeedbacks, ,glDeleteVertexArrays, ,glDeleteVertexArraysOES, ,glDepthFunc, ,glDepthMask, ,glDepthRangef, ,glDetachShader, ,glDisable, ,glDisableVertexAttribArray, ,glDrawArrays, ,glDrawArraysInstanced, ,glDrawBuffers, ,glDrawBuffersEXT, ,glDrawElements, ,glDrawElementsInstanced, ,glDrawRangeElements, ,glEGLImageTargetRenderbufferStorageOES, ,glEGLImageTargetTexture2DOES, ,glEnable, ,glEnableVertexAttribArray, ,glEndQuery, ,glEndQueryEXT, ,glEndTransformFeedback, ,glFenceSync, ,glFinish, ,glFinishFenceNV, ,glFlush, ,glFlushMappedBufferRange, ,glFramebufferRenderbuffer, ,glFramebufferRenderbufferOES, ,glFramebufferTexture2D, ,glFramebufferTexture2DOES, ,glFramebufferTextureLayer, ,glFrontFace, ,glGenBuffers, ,glGenerateMipmap, ,glGenerateMipmapOES, ,glGenFencesNV, ,glGenFramebuffers, ,glGenFramebuffersOES, ,glGenQueries, ,glGenQueriesEXT, ,glGenRenderbuffers, ,glGenRenderbuffersOES, ,glGenSamplers, ,glGenTextures, ,glGenTransformFeedbacks, ,glGenVertexArrays, ,glGenVertexArraysOES, ,glGetActiveAttrib, ,glGetActiveUniform, ,glGetActiveUniformBlockiv, ,glGetActiveUniformBlockName, ,glGetActiveUniformsiv, ,glGetAttachedShaders, ,glGetAttribLocation, ,glGetBooleanv, ,glGetBufferParameteri64v, ,glGetBufferParameteriv, ,glGetBufferPointerv, ,glGetError, ,glGetFenceivNV, ,glGetFloatv, ,glGetFragDataLocation, ,glGetFramebufferAttachmentParameteriv, ,glGetFramebufferAttachmentParameterivOES, ,glGetGraphicsResetStatusEXT, ,glGetInteger64i_v, ,glGetInteger64v, ,glGetIntegeri_v, ,glGetIntegerv, ,glGetInternalformativ, ,glGetnUniformfvEXT, ,glGetnUniformivEXT, ,glGetProgramBinary, ,glGetProgramInfoLog, ,glGetProgramiv, ,glGetQueryiv, ,glGetQueryivEXT, ,glGetQueryObjectuiv, ,glGetQueryObjectuivEXT, ,glGetRenderbufferParameteriv, ,glGetRenderbufferParameterivOES, ,glGetSamplerParameterfv, ,glGetSamplerParameteriv, ,glGetShaderInfoLog, ,glGetShaderiv, ,glGetShaderPrecisionFormat, ,glGetShaderSource, ,glGetString, ,glGetStringi, ,glGetSynciv, ,glGetTexParameterfv, ,glGetTexParameteriv, ,glGetTransformFeedbackVarying, ,glGetUniformBlockIndex, ,glGetUniformfv, ,glGetUniformIndices, ,glGetUniformiv, ,glGetUniformLocation, ,glGetUniformuiv, ,glGetVertexAttribfv, ,glGetVertexAttribIiv, ,glGetVertexAttribIuiv, ,glGetVertexAttribiv, ,glGetVertexAttribPointerv, ,glHint, ,glInvalidateFramebuffer, ,glInvalidateSubFramebuffer, ,glIsBuffer, ,glIsEnabled, ,glIsFenceNV, ,glIsFramebuffer, ,glIsFramebufferOES, ,glIsProgram, ,glIsQuery, ,glIsQueryEXT, ,glIsRenderbuffer, ,glIsRenderbufferOES, ,glIsSampler, ,glIsShader, ,glIsSync, ,glIsTexture, ,glIsTransformFeedback, ,glIsVertexArray, ,glIsVertexArrayOES, ,glLineWidth, ,glLinkProgram, ,glMapBufferRange, ,glPauseTransformFeedback, ,glPixelStorei, ,glPolygonOffset, ,glProgramBinary, ,glProgramParameteri, ,glReadBuffer, ,glReadnPixelsEXT, ,glReadPixels, ,glReleaseShaderCompiler, ,glRenderbufferStorage, ,glRenderbufferStorageMultisample, ,glRenderbufferStorageMultisampleANGLE, ,glRenderbufferStorageOES, ,glResumeTransformFeedback, ,glSampleCoverage, ,glSamplerParameterf, ,glSamplerParameterfv, ,glSamplerParameteri, ,glSamplerParameteriv, ,glScissor, ,glSetFenceNV, ,glShaderBinary, ,glShaderSource, ,glStencilFunc, ,glStencilFuncSeparate, ,glStencilMask, ,glStencilMaskSeparate, ,glStencilOp, ,glStencilOpSeparate, ,glTestFenceNV, ,glTexImage2D, ,glTexImage3D, ,glTexImage3DOES, ,glTexParameterf, ,glTexParameterfv, ,glTexParameteri, ,glTexParameteriv, ,glTexStorage2D, ,glTexStorage3D, ,glTexSubImage2D, ,glTexSubImage3D, ,glTransformFeedbackVaryings, ,glUniform1f, ,glUniform1fv, ,glUniform1i, ,glUniform1iv, ,glUniform1ui, ,glUniform1uiv, ,glUniform2f, ,glUniform2fv, ,glUniform2i, ,glUniform2iv, ,glUniform2ui, ,glUniform2uiv, ,glUniform3f, ,glUniform3fv, ,glUniform3i, ,glUniform3iv, ,glUniform3ui, ,glUniform3uiv, ,glUniform4f, ,glUniform4fv, ,glUniform4i, ,glUniform4iv, ,glUniform4ui, ,glUniform4uiv, ,glUniformBlockBinding, ,glUniformMatrix2fv, ,glUniformMatrix2x3fv, ,glUniformMatrix2x4fv, ,glUniformMatrix3fv, ,glUniformMatrix3x2fv, ,glUniformMatrix3x4fv, ,glUniformMatrix4fv, ,glUniformMatrix4x2fv, ,glUniformMatrix4x3fv, ,glUnmapBuffer, ,glUseProgram, ,glValidateProgram, ,glVertexAttrib1f, ,glVertexAttrib1fv, ,glVertexAttrib2f, ,glVertexAttrib2fv, ,glVertexAttrib3f, ,glVertexAttrib3fv, ,glVertexAttrib4f, ,glVertexAttrib4fv, ,glVertexAttribDivisor, ,glVertexAttribI4i, ,glVertexAttribI4iv, ,glVertexAttribI4ui, ,glVertexAttribI4uiv, ,glVertexAttribIPointer, ,glVertexAttribPointer, ,glViewport, ,glWaitSync, ,libGLESv2_swiftshader.

Statistics

Added
2020-4-18 01:44:09
Last database entry update
2020-4-18 01:44:09