gfx.dll (x64)

Описание файла
Generic Graphics Utilities
Версия файла
18.0.873.0
Наименование продукта
3ds Max
Версия продукта
18.0.873.0
Копирайт
© 2015 Autodesk, Inc. All rights reserved.
Наименование организации
Autodesk, Inc.
Размер файла
231.29 KB
Дата изменения файла
2015-02-21T10:48:10.000Z
Оригинальное имя файла
gfx.dll
Внутреннее имя
gfx

Ссылки

Контрольные суммы

sha256
257a73de86f738f1ea55d4adff09e0a034ae883c18ca7939e092b8f1621f4bcd
sha1
ba4d5e2aef7088a49fd9e97b812765af2e3b0332
md5
145cf79cd6ce4d839098a0a8b0b8c0c8

Цифровая подпись

Имя подписавшего
Autodesk, Inc
Подпись действительна
Да

Зависимости и установка

Требуется регистрация
Нет
Оригинальное местоположение файл
Windows 10:::
Семейство операционных систем
Windows 10
Экспортируемые функции
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,?Get@HWTupleMeshContainer@GFX_MESH@@QEAAPEAVHWTupleMesh@2@I@Z, ,?getAutoCross@@YAHXZ, ,?getAutoCrossDir@@YAHXZ, ,?GetBackMaterial@HardwareMaterial@@QEAAPEAV1@XZ, ,?GetBinormal@HWVertex@GFX_MESH@@QEAA?AVPoint3@@XZ, ,?GetBinormalPtr@HWVertex@GFX_MESH@@QEAAPEAVPoint3@@XZ, ,?getClosestPowerOf2@@YAHH@Z, ,?GetCustomFlag@HardwareMaterial@@QEAA_NXZ, ,?GetDefaultUIColor@@YA?AVPoint3@@H@Z, ,?GetGFXMesh@HWTupleMesh@GFX_MESH@@QEAAPEAVIHWSubMesh@2@XZ, ,?GetHasConnectionData@HWVertexBuffer@GFX_MESH@@QEAA_NXZ, ,?GetHWIndex16Bit@HWIndexBuffer@GFX_MESH@@QEAA?AVHWIndex16Bit@2@H@Z, ,?GetHWIndex32Bit@HWIndexBuffer@GFX_MESH@@QEAA?AVHWIndex32Bit@2@H@Z, ,?GetHWIndexBuffer@HWTupleMesh@GFX_MESH@@QEAAPEAVHWIndexBuffer@2@I@Z, ,?GetHWIndexCount@HWTupleMesh@GFX_MESH@@QEAAIXZ, ,?GetHWVert@HWVertexBuffer@GFX_MESH@@QEAA?AVHWVertex@2@H@Z, ,?GetHWVertexBuffer@HWTupleMesh@GFX_MESH@@QEAAPEAVHWVertexBuffer@2@XZ, ,?GetInterface@Material@@UEAAPEAVBaseInterface@@VInterface_ID@@@Z, ,?GetMatID@HWTupleMesh@GFX_MESH@@QEAAKXZ, ,?GetMaxMapChannel@HWVertexBuffer@GFX_MESH@@QEAAHI@Z, ,?GetMaxUVW@HWVertex@GFX_MESH@@QEAAIXZ, ,?GetMaxVC@HWVertex@GFX_MESH@@QEAAIXZ, ,?GetNormal@HWVertex@GFX_MESH@@QEAA?AVPoint3@@XZ, ,?GetNormalConnectionList@HWVertexBuffer@GFX_MESH@@QEAAPEAHXZ, ,?GetNormalPtr@HWVertex@GFX_MESH@@QEAAPEAVPoint3@@XZ, ,?GetPos@HWVertex@GFX_MESH@@QEAA?AVPoint3@@XZ, ,?GetPositionConnectionList@HWVertexBuffer@GFX_MESH@@QEAAPEAIXZ, ,?GetPosPtr@HWVertex@GFX_MESH@@QEAAPEAVPoint3@@XZ, ,?getProj@Camera@@QEAAXQEAY03M@Z, ,?GetRawBufferPointer@HWIndexBuffer@GFX_MESH@@QEAAPEBKXZ, ,?GetRawBufferPointer@HWVertex@GFX_MESH@@QEAAPEAEXZ, ,?GetRawBufferPointer@HWVertexBuffer@GFX_MESH@@QEAAPEAEXZ, ,?GetRawBufferPointer16Bit@HWIndexBuffer@GFX_MESH@@QEAAPEBGXZ, ,?getRegionRect@@YAXPEAVHitRegion@@PEAUtagRECT@@@Z, ,?GetStride@HWVertex@GFX_MESH@@QEAAIXZ, ,?GetStride@HWVertexBuffer@GFX_MESH@@QEAAIXZ, ,?GetTangent@HWVertex@GFX_MESH@@QEAA?AVPoint3@@XZ, ,?GetTangentPtr@HWVertex@GFX_MESH@@QEAAPEAVPoint3@@XZ, ,?GetUIColor@@YA?AVPoint3@@H@Z, ,?GetUVW@HWVertex@GFX_MESH@@QEAAPEAMI@Z, ,?GetUVWSize@HWVertex@GFX_MESH@@QEAAII@Z, ,?GetVC@HWVertex@GFX_MESH@@QEAAKI@Z, ,?GetVCPtr@HWVertex@GFX_MESH@@QEAAPEAKI@Z, ,?GetVertexType@HWVertex@GFX_MESH@@QEAAKXZ, ,?getZfromTriangle@@YAHAEAVIPoint3@@000@Z, ,?IndicesPerPrimitive@HWIndexBuffer@GFX_MESH@@QEAA?BIXZ, ,?InitHWVert@MeshVertex@GFX_MESH@@QEAAXXZ, ,?insideTriangle@@YAHAEAVIPoint3@@000@Z, ,?IntersectRectangleWithOnePixelTolerance@@YA_NAEBUtagRECT@@0@Z, ,?Is16Bit@HWIndexBuffer@GFX_MESH@@QEAA_NXZ, ,?IsInList@MeshVertex@GFX_MESH@@QEAA_NPEAE0IAEAK@Z, ,?lineCrossesRect@@YAHPEAUtagRECT@@PEAH1@Z, ,?makeMatrix@Camera@@AEAAXXZ, ,?MakeRef@IHWDrawMesh@GFX_MESH@@QEAAXXZ, ,?NumberPrimitives@HWIndexBuffer@GFX_MESH@@QEAA?BIXZ, ,?NumberVertices@HWVertexBuffer@GFX_MESH@@QEAAIXZ, ,?pointInRegion@@YAHHHPEAVHitRegion@@@Z, ,?Release@HWTupleMeshContainer@GFX_MESH@@UEAAXXZ, ,?ReleaseHWIndexBuffer@HWTupleMesh@GFX_MESH@@QEAA_NI@Z, ,?reset@Camera@@QEAAXXZ, ,?segCrossesCircle@@YAHHHHPEAH0@Z, ,?segCrossesRect@@YAHPEAUtagRECT@@PEAH1@Z, ,?SetAmbientColor@HardwareMaterial@@UEAAXPEAUD3DXCOLOR@@@Z, ,?SetAmbientColor@HardwareMaterial@@UEAAXVColor@@M@Z, ,?SetAmbientColor@HardwareMaterial@@UEAAXVPoint3@@M@Z, ,?setAutoCross@@YAXH@Z, ,?setAutoCrossDir@@YAXH@Z, ,?SetBackMaterial@HardwareMaterial@@QEAAXPEAV1@@Z, ,?SetBinormal@HWVertex@GFX_MESH@@QEAAXVPoint3@@@Z, ,?SetBuffer@HWIndex16Bit@GFX_MESH@@QEAAXPEAG@Z, ,?SetBuffer@HWIndex32Bit@GFX_MESH@@QEAAXPEAK@Z, ,?SetBuffer@HWVertex@GFX_MESH@@QEAAXPEAE@Z, ,?SetConnectionData@HWVertexBuffer@GFX_MESH@@QEAAXIIH@Z, ,?SetCustomFlag@HardwareMaterial@@UEAAX_N@Z, ,?SetDiffuseColor@HardwareMaterial@@UEAAXPEAUD3DXCOLOR@@@Z, ,?SetDiffuseColor@HardwareMaterial@@UEAAXVColor@@M@Z, ,?SetDiffuseColor@HardwareMaterial@@UEAAXVPoint3@@M@Z, ,?SetEffect@HardwareMaterial@@UEAA_N_K@Z, ,?SetEmissiveColor@HardwareMaterial@@UEAAXPEAUD3DXCOLOR@@@Z, ,?SetEmissiveColor@HardwareMaterial@@UEAAXVColor@@M@Z, ,?SetEmissiveColor@HardwareMaterial@@UEAAXVPoint3@@M@Z, ,?SetFillMode@HardwareMaterial@@UEAAXK@Z, ,?SetGFXMesh@HWTupleMesh@GFX_MESH@@QEAAXPEAVIHWSubMesh@2@@Z, ,?SetHasConnectionData@HWVertexBuffer@GFX_MESH@@QEAAX_N@Z, ,?SetINode@HardwareMaterial@@UEAA_NPEAVINode@@@Z, ,?SetMaterial@HardwareMaterial@@UEAAXPEAU_D3DXMATERIAL@@@Z, ,?SetMatID@HWTupleMesh@GFX_MESH@@QEAAXK@Z, ,?SetMaxMapChannel@HWVertexBuffer@GFX_MESH@@QEAAXIH@Z, ,?SetNormal@HWVertex@GFX_MESH@@QEAAXVPoint3@@@Z, ,?SetNumberPrimitives@HWIndexBuffer@GFX_MESH@@QEAA_NI@Z, ,?SetNumberVertices@HWVertexBuffer@GFX_MESH@@QEAA_NI@Z, ,?SetNumTexStages@HardwareMaterial@@UEAA_NK@Z, ,?SetPixelShader@HardwareMaterial@@UEAA_N_K@Z, ,?SetPlugin@HardwareMaterial@@UEAA_NPEAVBaseInterface@@@Z, ,?SetPos@HWVertex@GFX_MESH@@QEAAXVPoint3@@@Z, ,?SetSamplerBorderColor@HardwareMaterial@@UEAA_NHK@Z, ,?SetSelfIllumColorOn@HardwareMaterial@@UEAAXH@Z, ,?SetShadeMode@HardwareMaterial@@UEAAXK@Z, ,?SetSize@MeshVertex@GFX_MESH@@QEAAXI@Z, ,?SetSpecularColor@HardwareMaterial@@UEAAXPEAUD3DXCOLOR@@@Z, ,?SetSpecularColor@HardwareMaterial@@UEAAXVColor@@M@Z, ,?SetSpecularColor@HardwareMaterial@@UEAAXVPoint3@@M@Z, ,?SetSpecularLevel@HardwareMaterial@@UEAAXM@Z, ,?SetSpecularPower@HardwareMaterial@@UEAAXM@Z, ,?SetTangent@HWVertex@GFX_MESH@@QEAAXVPoint3@@@Z, ,?SetTexture@HardwareMaterial@@UEAA_NK_K@Z, ,?SetTexture@HardwareMaterial@@UEAA_NK_KW4MapUsageType@@@Z, ,?SetTexture@HardwareMaterial@@UEAA_NKPEBD@Z, ,?SetTexture@HardwareMaterial@@UEAA_NKPEBDW4MapUsageType@@@Z, ,?SetTextureAddressMode@HardwareMaterial@@UEAA_NKKK@Z, ,?SetTextureAlphaArg@HardwareMaterial@@UEAA_NKKK@Z, ,?SetTextureAlphaOp@HardwareMaterial@@UEAA_NKK@Z, ,?SetTextureColorArg@HardwareMaterial@@UEAA_NKKK@Z, ,?SetTextureColorOp@HardwareMaterial@@UEAA_NKK@Z, ,?SetTextureCoordIndex@HardwareMaterial@@UEAA_NKK@Z, ,?SetTextureFactor@HardwareMaterial@@UEAAXK@Z, ,?SetTextureMapChannel@HardwareMaterial@@UEAA_NKK@Z, ,?SetTextureTransform@HardwareMaterial@@UEAA_NKPEAUD3DXMATRIX@@@Z, ,?SetTextureTransformFlag@HardwareMaterial@@UEAA_NKK@Z, ,?SetTextureUVWSource@HardwareMaterial@@UEAA_NKK@Z, ,?SetTwoSided@HardwareMaterial@@QEAAX_N@Z, ,?SetUIColor@@YAXHPEAVPoint3@@@Z, ,?SetUVW@HWVertex@GFX_MESH@@QEAAXIPEAM@Z, ,?SetUVWSize@HWVertex@GFX_MESH@@QEAAXII@Z, ,?SetUVWSize@HWVertexBuffer@GFX_MESH@@QEAAXII@Z, ,?SetVC@HWVertex@GFX_MESH@@QEAAXIK@Z, ,?SetVertexShader@HardwareMaterial@@UEAA_N_K@Z, ,?SetVertexType@HWVertex@GFX_MESH@@QEAAXK@Z, ,?Size@HWIndexBuffer@GFX_MESH@@QEAA?BIXZ, ,?Size@HWTupleMesh@GFX_MESH@@QEAAIXZ, ,?Size@HWVertexBuffer@GFX_MESH@@QEAAIXZ, ,?UpdateVertexBuffer@HWTupleMesh@GFX_MESH@@QEAAXPEAVPoint3@@00AEAVBitArray@@H@Z, ,?UpdateVertexBuffer@HWTupleMeshContainer@GFX_MESH@@UEAAXPEAVPoint3@@00AEAVBitArray@@HPEAIPEAH@Z, ,?zDepthToLine@@YAHHHPEAH0@Z.

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2020-4-18 16:21:26
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