igdusc32.dll (x32)

Описание файла
Unified Shader Compiler for Intel(R) Graphics Accelerator
Версия файла
10.18.10.3643
Наименование продукта
Intel HD Graphics Drivers for Windows 8(R)
Версия продукта
10.18.10.3643
Копирайт
Copyright (c) 1998-2012 Intel Corporation.
Наименование организации
Intel Corporation
Размер файла
3.49 MB
Дата изменения файла
2014-06-16T20:59:50.000Z
Оригинальное имя файла
igdusc32.dll
Внутреннее имя
USC

Ссылки

Контрольные суммы

sha256
ecb26d899a60dcdc9d4ae2639c0262fb6c4f5af1a500a77ce94c9e7d9c6ccbc3
sha1
56865da2ba97309fcf80f1876cd004826e20ead0
md5
63071218d72bff729e36700cc96e198d

Цифровая подпись

Имя подписавшего
IntelVPGSigning2014

Зависимости и установка

Требуется регистрация
Нет
Список зависимостей
Оригинальное местоположение файл
:::
Семейство операционных систем
Экспортируемые функции
??$DeleteCompilerOutputPixelShaderOpenGL_impl@USCompilerOutputPixelShaderOpenGL_Gen7@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7@0@@Z, ,??$DeleteCompilerOutputPixelShaderOpenGL_impl@USCompilerOutputPixelShaderOpenGL_Gen7_5@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7_5@0@@Z, ,??$DeleteCompilerOutputPixelShaderOpenGL_impl@USCompilerOutputPixelShaderOpenGL_Gen8@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen8@0@@Z, ,??$DeleteCompilerOutputPixelShaderOpenGL_impl@USCompilerOutputPixelShaderOpenGL_Gen9@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen9@0@@Z, ,??_7CShaderDecl@USC@@6B@, ,??_7CShaderFiniteDecl@USC@@6B@, ,??_7CShaderInputDecl@USC@@6B@, ,??_7CShaderResourceDecl@USC@@6B@, ,??_7CShaderSamplerDecl@USC@@6B@, ,??0CShaderDecl@USC@@IAE@XZ, ,??0CShaderDecl@USC@@QAE@ABV01@@Z, ,??0CShaderFiniteDecl@USC@@IAE@_NI@Z, ,??0CShaderInputDecl@USC@@IAE@I@Z, ,??0CShaderInstruction@USC@@QAE@XZ, ,??0CShaderResourceDecl@USC@@IAE@I@Z, ,??0CShaderSamplerDecl@USC@@IAE@I@Z, ,??1CShaderDecl@USC@@MAE@XZ, ,??1CShaderFiniteDecl@USC@@MAE@XZ, ,??1CShaderInputDecl@USC@@MAE@XZ, ,??1CShaderInstruction@USC@@QAE@XZ, ,??1CShaderResourceDecl@USC@@MAE@XZ, ,??1CShaderSamplerDecl@USC@@MAE@XZ, ,??4CComputeShaderIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CDomainShaderIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CGeometryShaderIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CHullShaderIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CPixelShaderIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CShaderDecl@USC@@QAEAAV01@ABV01@@Z, ,??4CShaderDeclIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CShaderIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CShaderInOutDeclIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CShaderResourceDeclIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CShaderSamplerDeclIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CShaderTemporaryDeclIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CShaderViewDeclIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CStreamOutputIfc@USC@@QAEAAV01@ABV01@@Z, ,??4CVertexShaderIfc@USC@@QAEAAV01@ABV01@@Z, ,??BCShaderIfc@USC@@AAEPAUs_shader@1@XZ, ,?AddInstruction@CShaderIfc@USC@@QAG?AUErrorCode@2@AAVCShaderInstruction@2@@Z, ,?CalculateStreamSizeShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@AAI@Z, ,?CalculateStreamSizeVFuncOffsetsOpenGL@USC@@YGHQAXAAI@Z, ,?Compile@CShaderIfc@USC@@QAG?AUErrorCode@2@XZ, ,?Compile@CShaderInstruction@USC@@QAE?AUErrorCode@2@XZ, ,?CompileComputeShaderOpenCL_Gen7@USC@@YG?AUErrorCode@1@W4OPTIMIZER_LEVEL@1@PAVCShaderCompiler@1@PAVCComputeShaderIfc@1@_N3AAPAUSCompilerOutputComputeShaderOpenCL_Gen7@1@@Z, ,?CompileComputeShaderOpenCL_Gen8@USC@@YG?AUErrorCode@1@W4OPTIMIZER_LEVEL@1@PAVCShaderCompiler@1@PAVCComputeShaderIfc@1@_NI3AAPAUSCompilerOutputComputeShaderOpenCL_Gen8@1@@Z, ,?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen7@1@@Z, ,?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen8@1@@Z, ,?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen9@1@@Z, ,?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen7@1@@Z, ,?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen8@1@@Z, ,?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen9@1@@Z, ,?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen7@1@@Z, ,?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen8@1@@Z, ,?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen9@1@@Z, ,?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen7@1@@Z, ,?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen8@1@@Z, ,?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen9@1@@Z, ,?CompilePixelShader_Gen7@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@ABUSPixelShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputPixelShader_Gen7@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z, ,?CompilePixelShader_Gen8@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@ABUSPixelShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputPixelShader_Gen8@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z, ,?CompilePixelShader_Gen9@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@ABUSPixelShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputPixelShader_Gen9@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z, ,?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen7@1@@Z, ,?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen7_5@1@@Z, ,?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen8@1@@Z, ,?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen9@1@@Z, ,?CompileVertexShader_Gen7@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@ABUSVertexShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputVertexShader_Gen7@1@AAPAUSShaderOutput@1@AAPAUSVertexShaderNOSLayout@1@@Z, ,?CompileVertexShader_Gen8@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@ABUSVertexShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputVertexShader_Gen8@1@AAPAUSShaderOutput@1@AAPAUSVertexShaderNOSLayout@1@@Z, ,?CompileVertexShader_Gen9@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@ABUSVertexShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputVertexShader_Gen9@1@AAPAUSShaderOutput@1@AAPAUSVertexShaderNOSLayout@1@@Z, ,?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen7@1@@Z, ,?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen8@1@@Z, ,?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen9@1@@Z, ,?Compress@CShaderDecl@USC@@UAEXXZ, ,?Compress@CShaderFiniteDecl@USC@@UAEXXZ, ,?Compress@CShaderInputDecl@USC@@UAEXXZ, ,?Compress@CShaderResourceDecl@USC@@UAEXXZ, ,?CopyDestination@CShaderInstruction@USC@@QAEXABV12@II@Z, ,?CopyInstruction@CShaderInstruction@USC@@QAE?AUErrorCode@2@ABV12@@Z, ,?CopySource@CShaderInstruction@USC@@QAEXABV12@II@Z, ,?Create@CComputeShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z, ,?Create@CDomainShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z, ,?Create@CGeometryShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z, ,?Create@CHullShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z, ,?Create@CPixelShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z, ,?Create@CShaderDecl@USC@@SG?AUErrorCode@2@AAPAV12@@Z, ,?Create@CShaderFiniteDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z, ,?Create@CShaderInputDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z, ,?Create@CShaderResourceDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z, ,?Create@CShaderSamplerDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z, ,?Create@CStreamOutputIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z, ,?Create@CVertexShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z, ,?CreateComputeShaderOpenCL@USC@@YGHW4SHADER_VERSION_TYPE@1@AAPAVCComputeShaderIfc@1@@Z, ,?CreateComputeShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateComputeShaderOpenGL@1@PAXAAPAX@Z, ,?CreateComputeShaderOpenGL@USC@@YGHPAVCComputeShaderIfc@1@PBUSCompilerInputStateComputeShaderOpenGL@1@PAXAAPAX@Z, ,?CreateDebugSystemThread9@USC@@YGHQAXAAPAUSSystemThreadKernelOutput@1@@Z, ,?CreateDomainShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateDomainShaderOpenGL@1@PAXAAPAX@Z, ,?CreateDomainShaderOpenGL@USC@@YGHPAVCDomainShaderIfc@1@PBUSCompilerInputStateDomainShaderOpenGL@1@PAXAAPAX@Z, ,?CreateFromStreamDomainShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z, ,?CreateFromStreamGeometryShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z, ,?CreateFromStreamHullShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z, ,?CreateFromStreamPixelShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z, ,?CreateFromStreamVertexShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z, ,?CreateGeometryShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@PAXAAPAX@Z, ,?CreateGeometryShaderOpenGL@USC@@YGHPAVCGeometryShaderIfc@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@PAXAAPAX@Z, ,?CreateHullShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateHullShaderOpenGL@1@PAXAAPAX@Z, ,?CreateHullShaderOpenGL@USC@@YGHPAVCHullShaderIfc@1@PBUSCompilerInputStateHullShaderOpenGL@1@PAXAAPAX@Z, ,?CreatePixelShader@USC@@YGHIPBXQAXPAUSCreatePixelShaderOutput@1@AAPAX@Z, ,?CreatePixelShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStatePixelShaderOpenGL@1@PAXAAPAX@Z, ,?CreatePixelShaderOpenGL@USC@@YGHPAVCPixelShaderIfc@1@PBUSCompilerInputStatePixelShaderOpenGL@1@PAXAAPAX@Z, ,?CreateShaderCompiler@USC@@YGHABUPLATFORM_STR@@ABUSBindingTableLayout@1@PBU_SUscSkuFeatureTable@@W4COMPILER_INTERFACE@1@AAPAX@Z, ,?CreateShaderCompilerOpenCL@USC@@YGHABUPLATFORM_STR@@PBU_SUscSkuFeatureTable@@ABUSBindingTableLayout@1@AAPAVCShaderCompiler@1@@Z, ,?CreateShaderCompilerOpenGL@USC@@YGHPBUPLATFORM_STR@@PBUSBindingTableLayout@1@PBU_SUscSkuFeatureTable@@AAPAX@Z, ,?CreateSystemThread@USC@@YGHPAXAAPAUSSystemThreadKernelOutput@1@@Z, ,?CreateSystemThreadOpenCL_Gen7@USC@@YG?AUErrorCode@1@W4SYSTEM_THREAD_MODE_ENUM@1@PAVCShaderCompiler@1@AAPAUSSystemThreadKernelOutputOpenCL_Gen7@1@@Z, ,?CreateSystemThreadOpenCL_Gen8@USC@@YG?AUErrorCode@1@PAVCShaderCompiler@1@W4SYSTEM_THREAD_MODE_ENUM@1@AAPAUSSystemThreadKernelOutput@1@@Z, ,?CreateSystemThreadOpenCL_Gen8@USC@@YG?AUErrorCode@1@W4SYSTEM_THREAD_MODE_ENUM@1@PAVCShaderCompiler@1@AAPAUSSystemThreadKernelOutputOpenCL_Gen8@1@@Z, ,?CreateVertexShader@USC@@YGHIPBXQAXPAUSCreateVertexShaderOutput@1@AAPAX@Z, ,?CreateVertexShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateVertexShaderOpenGL@1@PAXAAPAX@Z, ,?CreateVertexShaderOpenGL@USC@@YGHPAVCVertexShaderIfc@1@PBUSCompilerInputStateVertexShaderOpenGL@1@PAXAAPAX@Z, ,?DeallocateExtendedRegisters@CShaderInstruction@USC@@QAEXXZ, ,?DebugPrint@CShaderInstruction@USC@@QBE?AUErrorCode@2@PADI@Z, ,?Declare@CShaderDecl@USC@@UAEXI@Z, ,?Declare@CShaderFiniteDecl@USC@@UAEXI@Z, ,?DeclareConstantBuffer@CShaderIfc@USC@@QAGXI@Z, ,?DeclareConstantRegister@CShaderIfc@USC@@QAGXI@Z, ,?DeclareDomain@CDomainShaderIfc@USC@@QAGXW4SHADER_MASK@2@@Z, ,?DeclareFloatDenormMode@CShaderIfc@USC@@QAGXW4USC_FLOAT_PRECISION@2@W4USC_FLOAT_DENORM_MODE@2@@Z, ,?DeclareFunctionBody@CShaderIfc@USC@@QAGXI@Z, ,?DeclareFunctionTable@CShaderIfc@USC@@QAGXIIPBI@Z, ,?DeclareIndexedInput@CShaderIfc@USC@@QAGXII@Z, ,?DeclareIndexedOutput@CShaderIfc@USC@@QAGXII@Z, ,?DeclareIndexedPatchConstantInput@CDomainShaderIfc@USC@@QAGXII@Z, ,?DeclareIndexedTemporaryArray@CShaderIfc@USC@@QAGXII@Z, ,?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@W4SHADER_INTERPOLATION_MODE@2@@Z, ,?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z, ,?DeclareInputControlPointCount@CDomainShaderIfc@USC@@QAGXI@Z, ,?DeclareInputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z, ,?DeclareInputPrimitive@CGeometryShaderIfc@USC@@QAGXW4GSHADER_INPUT_PRIMITIVE_TYPE@2@@Z, ,?DeclareInputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z, ,?DeclareInterface@CShaderIfc@USC@@QAGXIIIIPBI@Z, ,?DeclareInvocationCount@CGeometryShaderIfc@USC@@QAGXI@Z, ,?DeclareInvocationID@CGeometryShaderIfc@USC@@QAGXXZ, ,?DeclareMaxOutputVertexCount@CGeometryShaderIfc@USC@@QAGXI@Z, ,?DeclareOutput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@@Z, ,?DeclareOutputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z, ,?DeclareOutputControlPointID@CHullShaderIfc@USC@@QAGXXZ, ,?DeclareOutputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z, ,?DeclareOutputTopology@CGeometryShaderIfc@USC@@QAGXW4PRIMITIVE_TOPOLOGY_TYPE@2@@Z, ,?DeclarePatchConstant@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z, ,?DeclarePatchConstantInput@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z, ,?DeclarePatchConstantSignature@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z, ,?DeclarePatchConstantSignature@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z, ,?DeclarePrimitiveID@CDomainShaderIfc@USC@@QAGXXZ, ,?DeclarePrimitiveID@CGeometryShaderIfc@USC@@QAGXXZ, ,?DeclarePrimitiveID@CHullShaderIfc@USC@@QAGXXZ, 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,?DeleteGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShader_Gen7@1@@Z, ,?DeleteGeometryShaderOpenGL@USC@@YGXAAPAX@Z, ,?DeleteHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShader_Gen7@1@@Z, ,?DeleteHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShader_Gen8@1@@Z, ,?DeleteHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShader_Gen9@1@@Z, ,?DeleteHullShaderOpenGL@USC@@YGXAAPAX@Z, ,?DeletePixelShader@USC@@YGXAAPAX@Z, ,?DeletePixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShader_Gen7@1@@Z, ,?DeletePixelShaderOpenGL@USC@@YGXAAPAX@Z, ,?DeleteShaderCompiler@USC@@YGXAAPAX@Z, ,?DeleteShaderCompilerOpenCL@USC@@YGXAAPAVCShaderCompiler@1@@Z, ,?DeleteShaderCompilerOpenGL@USC@@YGXAAPAX@Z, ,?DeleteSystemThread@USC@@YGXAAPAUSSystemThreadKernelOutput@1@@Z, ,?DeleteSystemThread9@USC@@YGXAAPAUSSystemThreadKernelOutput@1@@Z, ,?DeleteSystemThreadOpenCL_Gen7@USC@@YGXAAPAUSSystemThreadKernelOutputOpenCL_Gen7@1@@Z, ,?DeleteSystemThreadOpenCL_Gen8@USC@@YGXAAPAUSSystemThreadKernelOutputOpenCL_Gen8@1@@Z, ,?DeleteVertexShader@USC@@YGXAAPAX@Z, ,?DeleteVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShader_Gen7@1@@Z, ,?DeleteVertexShaderOpenGL@USC@@YGXAAPAX@Z, ,?DeleteVFuncOffsetsOpenGL@USC@@YGHAAPAX@Z, ,?DisassembleCompilerOutputComputeShaderOpenCL_Gen7@USC@@YG?AUErrorCode@1@ABUPLATFORM_STR@@PBXI@Z, ,?DisassembleCompilerOutputComputeShaderOpenCL_Gen8@USC@@YG?AUErrorCode@1@ABUPLATFORM_STR@@PBXI@Z, ,?ForceNegativeSource@CShaderInstruction@USC@@QAEXI@Z, ,?ForcePositiveSource@CShaderInstruction@USC@@QAEXI@Z, ,?FreeShaderOpenGL@USC@@YGXAAPAUs_shader@1@@Z, ,?g_cInitShaderDestinationRegisterToken@USC@@3TSShaderDestinationRegisterToken@1@B, ,?g_cInitShaderOpcodeToken@USC@@3TSShaderOpcodeToken@1@B, ,?g_cInitShaderSourceRegisterToken@USC@@3TSShaderSourceRegisterToken@1@B, ,?g_cInitShaderSwizzle@USC@@3TSShaderSwizzle@1@B, ,?g_cInitShaderWriteMask@USC@@3TSShaderWriteMask@1@B, ,?g_cShaderWriteMask@USC@@3QBTSShaderWriteMask@1@B, ,?GetAccessCoherency@CShaderResourceDecl@USC@@QBE_NI@Z, ,?GetAddressableStreamOutNo@CShaderInstruction@USC@@QBEABIXZ, ,?GetAlignment@CShaderResourceDecl@USC@@QBEII@Z, ,?GetByteOrStructCount@CShaderResourceDecl@USC@@QBEII@Z, ,?GetConstantBufferDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ, ,?GetConstantInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ, ,?GetConstantRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ, ,?GetCount@CShaderDecl@USC@@UBEIXZ, ,?GetCount@CShaderDeclIfc@USC@@QBGIXZ, ,?GetCount@CShaderFiniteDecl@USC@@UBEIXZ, ,?GetCount@CShaderTemporaryDeclIfc@USC@@QBGIXZ, ,?GetDeclaredIndexList@CShaderFiniteDecl@USC@@QBEPBIXZ, ,?GetDeclaredIndexList@CShaderFiniteDecl@USC@@QBEXPAPBIAAI@Z, ,?GetDefaultColorInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ, ,?GetDefaultFogInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ, ,?GetDefaultTextureInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ, ,?GetDestinationIndirectOffset@CShaderInstruction@USC@@QBEJI@Z, ,?GetDestinationIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z, ,?GetDestinationIndirectRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z, ,?GetDestinationIndirectRegisterOffset@CShaderInstruction@USC@@QBEJI@Z, ,?GetDestinationRegister@CShaderInstruction@USC@@QAEAATSShaderDestinationRegisterToken@2@I@Z, ,?GetDestinationRegister@CShaderInstruction@USC@@QBEABTSShaderDestinationRegisterToken@2@I@Z, ,?GetHeader@CShaderInstruction@USC@@QAEAATSShaderOpcodeToken@2@XZ, ,?GetHeader@CShaderInstruction@USC@@QBEABTSShaderOpcodeToken@2@XZ, ,?GetILInstructionIndex@CShaderInstruction@USC@@QBEIXZ, ,?GetInputDeclElement@CShaderInputDecl@USC@@QBE?AUSShaderInputDeclType@2@I@Z, ,?GetInputDeclSize@CShaderInputDecl@USC@@QBEIXZ, ,?GetInputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ, ,?GetInstanceIDRegisterNum@CShaderInputDecl@USC@@QBEIXZ, ,?GetInstructionCount@CShaderIfc@USC@@QBGIXZ, ,?GetInterpolationMode@CShaderInputDecl@USC@@QBE?AW4SHADER_INTERPOLATION_MODE@2@I@Z, ,?GetIsSinglePassLoop@CShaderInstruction@USC@@QBE_NXZ, ,?GetLabel@CShaderInstruction@USC@@QBEABIXZ, ,?GetLength@CShaderInstruction@USC@@QBEIXZ, ,?GetListOfDeclared@CShaderFiniteDecl@USC@@QBEPBIXZ, ,?GetListOfDeclared@CShaderFiniteDecl@USC@@QBEXPAPBIAAI@Z, ,?GetMask@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_MASK@2@I@Z, ,?GetMask@CShaderInputDecl@USC@@QBE?AW4SHADER_MASK@2@I@Z, ,?GetMaxIndexedInputRegisterNum@CShaderInputDecl@USC@@QBEIXZ, ,?GetMaxNumber@CShaderDecl@USC@@QBEIXZ, ,?GetMaxNumber@CShaderDeclIfc@USC@@QBGIXZ, ,?GetMaxRegisters@CShaderFiniteDecl@USC@@QBEIXZ, ,?GetMaxRenderTargetIndex@CPixelShaderIfc@USC@@QAGKXZ, ,?GetMinIndexedInputRegisterNum@CShaderInputDecl@USC@@QBEIXZ, ,?GetMinNumber@CShaderDecl@USC@@QBEIXZ, ,?GetNextUndeclared@CShaderDecl@USC@@QBEII@Z, ,?GetNextUndeclared@CShaderFiniteDecl@USC@@QAE_NIAAI@Z, ,?GetNumDestinations@CShaderInstruction@USC@@QBEIXZ, ,?GetNumIndexedInputRegisters@CShaderInputDecl@USC@@QBEIXZ, ,?GetNumSources@CShaderInstruction@USC@@QBEIXZ, ,?GetOffset@CShaderResourceDecl@USC@@QBEII@Z, ,?GetOutputControlPointInputDeclarations@CHullShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ, ,?GetOutputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ, ,?GetPatchConstantInputDeclarations@CDomainShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ, ,?GetPatchConstantInputDeclarations@CHullShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ, ,?GetPredicateRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@XZ, ,?GetPredicateRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@XZ, ,?GetPrintfDataSize@CShaderInstruction@USC@@QBEJI@Z, ,?GetPrintfDataType@CShaderInstruction@USC@@QBEII@Z, ,?GetProfileInstructionIndex@CShaderInstruction@USC@@QBEIXZ, ,?GetRenderTargetActive@CPixelShaderIfc@USC@@QBG_NI@Z, ,?GetRenderTargetCount@CPixelShaderIfc@USC@@QAGKXZ, ,?GetResourceDeclarations@CShaderIfc@USC@@QBGPBVCShaderResourceDeclIfc@2@XZ, ,?GetResourceDeclElement@CShaderResourceDecl@USC@@QBE?AUSShaderResourceDeclType@2@I@Z, ,?GetResourceDeclSize@CShaderResourceDecl@USC@@QBEIXZ, ,?GetResourceStride@CShaderResourceDecl@USC@@QBEII@Z, ,?GetResourceType@CShaderInstruction@USC@@QBE?AW4SHADER_RESOURCE_TYPE@2@XZ, ,?GetResourceType@CShaderResourceDecl@USC@@QBE?AW4SHADER_RESOURCE_TYPE@2@I@Z, ,?GetReturnType@CShaderResourceDecl@USC@@QBE?AW4SHADER_RESOURCE_RETURN_TYPE@2@I@Z, ,?GetSamplerDeclarations@CShaderIfc@USC@@QBGPBVCShaderSamplerDeclIfc@2@XZ, ,?GetSamplerType@CShaderSamplerDecl@USC@@QBE?AW4SHADER_SAMPLER_TYPE@2@I@Z, ,?GetShaderData9@USC@@YGXQAXAAIAAPAX@Z, ,?GetShaderInputDecl@CShaderInputDecl@USC@@QBEABUSShaderInputDeclType@2@I@Z, ,?GetSourceAccessOffset@CShaderInstruction@USC@@QBEJI@Z, ,?GetSourceAccessRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z, ,?GetSourceAccessRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z, ,?GetSourceAccessRegisterOffset@CShaderInstruction@USC@@QBEJI@Z, ,?GetSourceAddressOffsetU@CShaderInstruction@USC@@QBEABHXZ, ,?GetSourceAddressOffsetV@CShaderInstruction@USC@@QBEABHXZ, ,?GetSourceAddressOffsetW@CShaderInstruction@USC@@QBEABHXZ, ,?GetSourceImmediateValue@CShaderInstruction@USC@@QBEIIW4SHADER_CHANNEL@2@@Z, ,?GetSourceIndirectOffset@CShaderInstruction@USC@@QBEJI@Z, ,?GetSourceIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z, ,?GetSourceIndirectRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z, ,?GetSourceIndirectRegisterOffset@CShaderInstruction@USC@@QBEJI@Z, ,?GetSourceRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z, ,?GetSourceRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z, ,?GetSurfaceFormat@CShaderResourceDecl@USC@@QBE?AW4SURFACE_FORMAT@2@I@Z, ,?GetTemporaryRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderTemporaryDeclIfc@2@XZ, ,?GetType@CShaderIfc@USC@@QBG?AW4SHADER_TYPE@2@XZ, ,?GetUsage@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_USAGE@2@IW4SHADER_CHANNEL@2@@Z, ,?GetUsage@CShaderInputDecl@USC@@QBE?AW4SHADER_USAGE@2@IW4SHADER_CHANNEL@2@@Z, ,?GetUsageIndex@CShaderInOutDeclIfc@USC@@QBGIIW4SHADER_CHANNEL@2@@Z, ,?GetUsageIndex@CShaderInputDecl@USC@@QBEIIW4SHADER_CHANNEL@2@@Z, ,?GetVertexIDRegisterNum@CShaderInputDecl@USC@@QBEIXZ, ,?GetViewDeclarations@CShaderIfc@USC@@QBGPBVCShaderViewDeclIfc@2@XZ, ,?HasClipCullDistances@CShaderIfc@USC@@QBG_NXZ, ,?HasFogFactor@CShaderInputDecl@USC@@QBE_NXZ, ,?Hash@CShaderInstruction@USC@@QBE_KXZ, ,?HashCode@CShaderIfc@USC@@QBG_KXZ, ,?HasIndexing@CShaderInputDecl@USC@@QBE_NXZ, ,?Init@CShaderInstruction@USC@@QAEXXZ, ,?Initialize@CShaderDecl@USC@@MAE?AUErrorCode@2@XZ, ,?Initialize@CShaderFiniteDecl@USC@@MAE?AUErrorCode@2@XZ, ,?Initialize@CShaderInputDecl@USC@@MAE?AUErrorCode@2@XZ, ,?Initialize@CShaderResourceDecl@USC@@MAE?AUErrorCode@2@XZ, ,?Initialize@CShaderSamplerDecl@USC@@MAE?AUErrorCode@2@XZ, ,?InitVariable@CShaderInstruction@USC@@QAE?AUErrorCode@2@II@Z, ,?IsDeclared@CShaderDecl@USC@@UBE_NI@Z, ,?IsDeclared@CShaderDeclIfc@USC@@QBG_NI@Z, ,?IsDeclared@CShaderFiniteDecl@USC@@UBE_NI@Z, ,?IsDeclared@CShaderInOutDeclIfc@USC@@QBG_NI@Z, ,?IsDeclared@CShaderResourceDeclIfc@USC@@QBG_NI@Z, ,?IsDeclared@CShaderSamplerDeclIfc@USC@@QBG_NI@Z, ,?IsDeclared@CShaderViewDeclIfc@USC@@QBG_NI@Z, ,?IsIndexed@CShaderInputDecl@USC@@QBE_NI@Z, ,?IsTGSMFixed@CShaderResourceDecl@USC@@QBE_NI@Z, ,?IsTGSMVariable@CShaderResourceDecl@USC@@QBE_NI@Z, ,?IsValid@CShaderInputDecl@USC@@QBE_NXZ, ,?IsValid@CShaderResourceDecl@USC@@QBE_NXZ, ,?NegateSource@CShaderInstruction@USC@@QAEXI@Z, ,?PatchPixelShaderTemplate_Gen7@USC@@YGHQAXQBW4D3D9_SHADOW_SAMPLE_TYPE@1@AAPAUSCompilerOutputPixelShader_Gen7@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z, ,?PatchPixelShaderTemplate_Gen8@USC@@YGHQAXQBW4D3D9_SHADOW_SAMPLE_TYPE@1@AAPAUSCompilerOutputPixelShader_Gen8@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z, ,?PatchPixelShaderTemplate_Gen9@USC@@YGHQAXQBW4D3D9_SHADOW_SAMPLE_TYPE@1@AAPAUSCompilerOutputPixelShader_Gen9@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z, ,?ReadFromStream@CShaderInstruction@USC@@QAE?AUErrorCode@2@PBX@Z, ,?ReadFromStreamVFuncOffsetsOpenGL@USC@@YGHAAPAXAAIPAEI@Z, ,?ResetPrecision@CShaderInstruction@USC@@QAEXXZ, ,?Resize@CShaderFiniteDecl@USC@@MAE_NI@Z, ,?SetAccessCoherency@CShaderResourceDecl@USC@@QAEXI_N@Z, ,?SetAddressableStreamOutNo@CShaderInstruction@USC@@QAEXI@Z, ,?SetAlignment@CShaderResourceDecl@USC@@QAEXII@Z, ,?SetByteOrStructCount@CShaderResourceDecl@USC@@QAEXII@Z, ,?SetClearShaderType@CPixelShaderIfc@USC@@QAGXW4CLEAR_PS@2@@Z, ,?SetCustomDumpDir9@USC@@YGXPBDAAPAX@Z, ,?SetDestinationIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z, ,?SetDestinationIndirectRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z, ,?SetDestinationIndirectRegisterOffset@CShaderInstruction@USC@@QAEXIJ@Z, ,?SetDestinationRegister@CShaderInstruction@USC@@QAEXIABTSShaderDestinationRegisterToken@2@@Z, ,?SetHashCode@CShaderIfc@USC@@QAGX_K@Z, ,?SetHeader@CShaderInstruction@USC@@QAEXABTSShaderOpcodeToken@2@@Z, ,?SetILInstructionIndex@CShaderInstruction@USC@@QAEXI@Z, ,?SetIndexed@CShaderInputDecl@USC@@QAEXI_N@Z, ,?SetInterpolationMode@CShaderInputDecl@USC@@QAEXIW4SHADER_INTERPOLATION_MODE@2@@Z, ,?SetIsPositionCenter@CPixelShaderIfc@USC@@QAGX_N@Z, ,?SetIsSinglePassLoop@CShaderInstruction@USC@@QAEX_N@Z, ,?SetIsYPositionInverted@CPixelShaderIfc@USC@@QAGX_N@Z, ,?SetLabel@CShaderInstruction@USC@@QAEXI@Z, ,?SetMask@CShaderInputDecl@USC@@QAEXIW4SHADER_MASK@2@@Z, ,?SetMaxIndexedInputRegisterNum@CShaderInputDecl@USC@@QAEXI@Z, ,?SetMinIndexedInputRegisterNum@CShaderInputDecl@USC@@QAEXI@Z, ,?SetNeedsPrecise@CShaderIfc@USC@@QAGX_N@Z, ,?SetNumIndexedInputRegisters@CShaderInputDecl@USC@@QAEXI@Z, ,?SetOffset@CShaderResourceDecl@USC@@QAEXII@Z, ,?SetOutputInvariant@CShaderIfc@USC@@QAGXI@Z, ,?SetPredicateRegister@CShaderInstruction@USC@@QAEXABTSShaderSourceRegisterToken@2@@Z, ,?SetPrintfDataSize@CShaderInstruction@USC@@QAEXIJ@Z, ,?SetPrintfDataType@CShaderInstruction@USC@@QAEXII@Z, ,?SetProfileInstructionIndex@CShaderInstruction@USC@@QAEXI@Z, ,?SetResourceType@CShaderInstruction@USC@@QAEXW4SHADER_RESOURCE_TYPE@2@@Z, ,?SetResourceType@CShaderResourceDecl@USC@@QAEXIW4SHADER_RESOURCE_TYPE@2@@Z, ,?SetReturnType@CShaderResourceDecl@USC@@QAEXIW4SHADER_RESOURCE_RETURN_TYPE@2@@Z, ,?SetSamplerType@CShaderSamplerDecl@USC@@QAEXIW4SHADER_SAMPLER_TYPE@2@@Z, ,?SetSourceAccessOffset@CShaderInstruction@USC@@QAEXIJ@Z, ,?SetSourceAccessRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z, ,?SetSourceAccessRegisterOffset@CShaderInstruction@USC@@QAEXIJ@Z, ,?SetSourceAddressOffset@CShaderInstruction@USC@@QAEXHHH@Z, ,?SetSourceImmediateValue@CShaderInstruction@USC@@QAEXIW4SHADER_CHANNEL@2@PBX@Z, ,?SetSourceIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z, ,?SetSourceIndirectRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z, ,?SetSourceIndirectRegisterOffset@CShaderInstruction@USC@@QAEXIJ@Z, ,?SetSourceRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z, ,?SetStride@CShaderResourceDecl@USC@@QAEXII@Z, ,?SetSurfaceFormat@CShaderResourceDecl@USC@@QAEXIW4SURFACE_FORMAT@2@@Z, ,?SetTGSMVariable@CShaderResourceDecl@USC@@QAEXI@Z, ,?SetUAVAccessMode@CShaderResourceDecl@USC@@QAEXIW4SHADER_UAV_ACCESS_MODE@2@@Z, ,?SetUsage@CShaderInputDecl@USC@@QAEXIW4SHADER_CHANNEL@2@W4SHADER_USAGE@2@@Z, ,?SetUsageIndex@CShaderInputDecl@USC@@QAEXIW4SHADER_CHANNEL@2@I@Z, ,?SupportsPredicate@CShaderInstruction@USC@@QAE_NXZ, ,?UnDeclare@CShaderDecl@USC@@UAEXI@Z, ,?UnDeclare@CShaderFiniteDecl@USC@@UAEXI@Z, ,?UpdateSubroutinesCallBuffer@USC@@YGXPAXPAII1@Z, ,?UsesDefaultColorInterpolation@CPixelShaderIfc@USC@@QAG_NXZ, ,?UsesDefaultFogInterpolation@CPixelShaderIfc@USC@@QAG_NXZ, ,?UsesDefaultTextureCoordinateInterpolation@CPixelShaderIfc@USC@@QAG_NXZ, ,?WriteToStream@CShaderInstruction@USC@@QBE?AUErrorCode@2@PAX@Z, ,?WriteToStreamShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@PAEI@Z, ,?WriteToStreamVFuncOffsetsOpenGL@USC@@YGHQAXPAEI@Z, ,GetOpenCompiler10Size, ,OpenCompiler10.

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2020-4-17 14:34:26
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2020-4-17 14:34:26