libglesv2.dll (x32)

Описание файла
SwiftShader libGLESv2 32-bit Dynamic Link Library
Версия файла
4.1.0.7
Наименование продукта
SwiftShader libGLESv2 Dynamic Link Library
Версия продукта
4.1.0.7
Копирайт
Copyright (C) 2016 Google Inc.
Размер файла
2.86 MB
Дата изменения файла
2019-08-22T15:05:40.000Z
Оригинальное имя файла
libGLESv2.dll
Внутреннее имя
libGLESv2

Ссылки

Контрольные суммы

sha256
0e4fb37c1a072a40a20e0c577c1c0d10ac89c4eb0812e7d7201bd52ab4315f27
sha1
ab52c838be42375aed90fc4974b9c19ad8117f8b
md5
3627bf1605da5e22c898b26f75f1643b

Цифровая подпись

Имя подписавшего
YANDEX LLC
Подпись действительна
Да

Зависимости и установка

Требуется регистрация
Нет
Список зависимостей
Оригинальное местоположение файл
Windows 10:::%LOCALAPPDATA%\Yandex\YandexBrowser\Application\19.9.0.1343\swiftshader
Семейство операционных систем
Windows 10
Экспортируемые функции
(No name), ,glActiveTexture, ,glAttachShader, ,glBeginQuery, ,glBeginQueryEXT, ,glBeginTransformFeedback, ,glBindAttribLocation, ,glBindBuffer, ,glBindBufferBase, ,glBindBufferRange, ,glBindFramebuffer, ,glBindFramebufferOES, ,glBindRenderbuffer, ,glBindRenderbufferOES, ,glBindSampler, ,glBindTexture, ,glBindTransformFeedback, ,glBindVertexArray, ,glBindVertexArrayOES, ,glBlendColor, ,glBlendEquation, ,glBlendEquationSeparate, ,glBlendFunc, ,glBlendFuncSeparate, ,glBlitFramebuffer, ,glBlitFramebufferANGLE, ,glBufferData, ,glBufferSubData, ,glCheckFramebufferStatus, ,glCheckFramebufferStatusOES, ,glClear, ,glClearBufferfi, ,glClearBufferfv, ,glClearBufferiv, ,glClearBufferuiv, ,glClearColor, ,glClearDepthf, ,glClearStencil, ,glClientWaitSync, ,glColorMask, ,glCompileShader, ,glCompressedTexImage2D, ,glCompressedTexImage3D, ,glCompressedTexSubImage2D, ,glCompressedTexSubImage3D, ,glCopyBufferSubData, ,glCopyTexImage2D, ,glCopyTexSubImage2D, ,glCopyTexSubImage3D, ,glCreateProgram, ,glCreateShader, ,glCullFace, ,glDeleteBuffers, ,glDeleteFencesNV, ,glDeleteFramebuffers, ,glDeleteFramebuffersOES, ,glDeleteProgram, ,glDeleteQueries, ,glDeleteQueriesEXT, ,glDeleteRenderbuffers, ,glDeleteRenderbuffersOES, ,glDeleteSamplers, ,glDeleteShader, ,glDeleteSync, ,glDeleteTextures, ,glDeleteTransformFeedbacks, ,glDeleteVertexArrays, ,glDeleteVertexArraysOES, ,glDepthFunc, ,glDepthMask, ,glDepthRangef, ,glDetachShader, ,glDisable, ,glDisableVertexAttribArray, ,glDrawArrays, ,glDrawArraysInstanced, ,glDrawBuffers, ,glDrawBuffersEXT, ,glDrawElements, ,glDrawElementsInstanced, ,glDrawRangeElements, ,glEGLImageTargetRenderbufferStorageOES, ,glEGLImageTargetTexture2DOES, ,glEnable, ,glEnableVertexAttribArray, ,glEndQuery, ,glEndQueryEXT, ,glEndTransformFeedback, ,glFenceSync, ,glFinish, ,glFinishFenceNV, ,glFlush, ,glFlushMappedBufferRange, ,glFramebufferRenderbuffer, ,glFramebufferRenderbufferOES, ,glFramebufferTexture2D, ,glFramebufferTexture2DOES, ,glFramebufferTextureLayer, ,glFrontFace, ,glGenBuffers, ,glGenerateMipmap, ,glGenerateMipmapOES, ,glGenFencesNV, ,glGenFramebuffers, ,glGenFramebuffersOES, ,glGenQueries, ,glGenQueriesEXT, ,glGenRenderbuffers, ,glGenRenderbuffersOES, ,glGenSamplers, ,glGenTextures, ,glGenTransformFeedbacks, ,glGenVertexArrays, ,glGenVertexArraysOES, ,glGetActiveAttrib, ,glGetActiveUniform, ,glGetActiveUniformBlockiv, ,glGetActiveUniformBlockName, ,glGetActiveUniformsiv, ,glGetAttachedShaders, ,glGetAttribLocation, ,glGetBooleanv, ,glGetBufferParameteri64v, ,glGetBufferParameteriv, ,glGetBufferPointerv, ,glGetError, ,glGetFenceivNV, ,glGetFloatv, ,glGetFragDataLocation, ,glGetFramebufferAttachmentParameteriv, ,glGetFramebufferAttachmentParameterivOES, ,glGetGraphicsResetStatusEXT, ,glGetInteger64i_v, ,glGetInteger64v, ,glGetIntegeri_v, ,glGetIntegerv, ,glGetInternalformativ, ,glGetnUniformfvEXT, ,glGetnUniformivEXT, ,glGetProgramBinary, ,glGetProgramInfoLog, ,glGetProgramiv, ,glGetQueryiv, ,glGetQueryivEXT, ,glGetQueryObjectuiv, ,glGetQueryObjectuivEXT, ,glGetRenderbufferParameteriv, ,glGetRenderbufferParameterivOES, ,glGetSamplerParameterfv, ,glGetSamplerParameteriv, ,glGetShaderInfoLog, ,glGetShaderiv, ,glGetShaderPrecisionFormat, ,glGetShaderSource, ,glGetString, ,glGetStringi, ,glGetSynciv, ,glGetTexParameterfv, ,glGetTexParameteriv, ,glGetTransformFeedbackVarying, ,glGetUniformBlockIndex, ,glGetUniformfv, ,glGetUniformIndices, ,glGetUniformiv, ,glGetUniformLocation, ,glGetUniformuiv, ,glGetVertexAttribfv, ,glGetVertexAttribIiv, ,glGetVertexAttribIuiv, ,glGetVertexAttribiv, ,glGetVertexAttribPointerv, ,glHint, ,glInvalidateFramebuffer, ,glInvalidateSubFramebuffer, ,glIsBuffer, ,glIsEnabled, ,glIsFenceNV, ,glIsFramebuffer, ,glIsFramebufferOES, ,glIsProgram, ,glIsQuery, ,glIsQueryEXT, ,glIsRenderbuffer, ,glIsRenderbufferOES, ,glIsSampler, ,glIsShader, ,glIsSync, ,glIsTexture, ,glIsTransformFeedback, ,glIsVertexArray, ,glIsVertexArrayOES, ,glLineWidth, ,glLinkProgram, ,glMapBufferRange, ,glPauseTransformFeedback, ,glPixelStorei, ,glPolygonOffset, ,glProgramBinary, ,glProgramParameteri, ,glReadBuffer, ,glReadnPixelsEXT, ,glReadPixels, ,glReleaseShaderCompiler, ,glRenderbufferStorage, ,glRenderbufferStorageMultisample, ,glRenderbufferStorageMultisampleANGLE, ,glRenderbufferStorageOES, ,glResumeTransformFeedback, ,glSampleCoverage, ,glSamplerParameterf, ,glSamplerParameterfv, ,glSamplerParameteri, ,glSamplerParameteriv, ,glScissor, ,glSetFenceNV, ,glShaderBinary, ,glShaderSource, ,glStencilFunc, ,glStencilFuncSeparate, ,glStencilMask, ,glStencilMaskSeparate, ,glStencilOp, ,glStencilOpSeparate, ,glTestFenceNV, ,glTexImage2D, ,glTexImage3D, ,glTexImage3DOES, ,glTexParameterf, ,glTexParameterfv, ,glTexParameteri, ,glTexParameteriv, ,glTexStorage2D, ,glTexStorage3D, ,glTexSubImage2D, ,glTexSubImage3D, ,glTransformFeedbackVaryings, ,glUniform1f, ,glUniform1fv, ,glUniform1i, ,glUniform1iv, ,glUniform1ui, ,glUniform1uiv, ,glUniform2f, ,glUniform2fv, ,glUniform2i, ,glUniform2iv, ,glUniform2ui, ,glUniform2uiv, ,glUniform3f, ,glUniform3fv, ,glUniform3i, ,glUniform3iv, ,glUniform3ui, ,glUniform3uiv, ,glUniform4f, ,glUniform4fv, ,glUniform4i, ,glUniform4iv, ,glUniform4ui, ,glUniform4uiv, ,glUniformBlockBinding, ,glUniformMatrix2fv, ,glUniformMatrix2x3fv, ,glUniformMatrix2x4fv, ,glUniformMatrix3fv, ,glUniformMatrix3x2fv, ,glUniformMatrix3x4fv, ,glUniformMatrix4fv, ,glUniformMatrix4x2fv, ,glUniformMatrix4x3fv, ,glUnmapBuffer, ,glUseProgram, ,glValidateProgram, ,glVertexAttrib1f, ,glVertexAttrib1fv, ,glVertexAttrib2f, ,glVertexAttrib2fv, ,glVertexAttrib3f, ,glVertexAttrib3fv, ,glVertexAttrib4f, ,glVertexAttrib4fv, ,glVertexAttribDivisor, ,glVertexAttribI4i, ,glVertexAttribI4iv, ,glVertexAttribI4ui, ,glVertexAttribI4uiv, ,glVertexAttribIPointer, ,glVertexAttribPointer, ,glViewport, ,glWaitSync, ,libGLESv2_swiftshader.

Статистика

Добавлен
2020-4-17 16:59:35
Последнее обновление записи БД
2020-4-17 16:59:35