libGLESv2.dll (x32)

Размер файла
164.43 KB
Дата изменения файла
2018-10-02T07:38:22.000Z

Ссылки

Контрольные суммы

sha256
3a70456f4501bb3164bc092d89520b82e29dde45f6fde4ecaadea15764d1fa60
sha1
b6ec64e3b02c3f70a4f118f00fa1b3de8fa7cb9e
md5
28d04cf56e3bd9048215827182590301

Цифровая подпись

Имя подписавшего
Microsoft Windows Hardware Compatibility Publisher
Подпись действительна
Да

Зависимости и установка

Требуется регистрация
Нет
Список зависимостей
Оригинальное местоположение файл
Windows 10:::
Семейство операционных систем
Windows 10
Экспортируемые функции
glActiveShaderProgram, ,glActiveTexture, ,glAttachShader, ,glBeginQuery, ,glBeginTransformFeedback, ,glBindAttribLocation, ,glBindBuffer, ,glBindBufferBase, ,glBindBufferRange, ,glBindFramebuffer, ,glBindImageTexture, ,glBindProgramPipeline, ,glBindRenderbuffer, ,glBindSampler, ,glBindTexture, ,glBindTransformFeedback, ,glBindVertexArray, ,glBindVertexBuffer, ,glBlendColor, ,glBlendEquation, ,glBlendEquationSeparate, ,glBlendFunc, ,glBlendFuncSeparate, ,glBlitFramebuffer, ,glBufferData, ,glBufferSubData, ,glCheckFramebufferStatus, ,glClear, ,glClearBufferfi, ,glClearBufferfv, ,glClearBufferiv, ,glClearBufferuiv, ,glClearColor, ,glClearDepthf, ,glClearStencil, ,glClientWaitSync, ,glColorMask, ,glCompileShader, ,glCompressedTexImage2D, ,glCompressedTexImage3D, ,glCompressedTexSubImage2D, ,glCompressedTexSubImage3D, ,glCopyBufferSubData, ,glCopyTexImage2D, ,glCopyTexSubImage2D, ,glCopyTexSubImage3D, ,glCreateProgram, ,glCreateShader, ,glCreateShaderProgramv, ,glCullFace, ,glDeleteBuffers, ,glDeleteFramebuffers, ,glDeleteProgram, ,glDeleteProgramPipelines, ,glDeleteQueries, ,glDeleteRenderbuffers, ,glDeleteSamplers, ,glDeleteShader, ,glDeleteSync, ,glDeleteTextures, ,glDeleteTransformFeedbacks, ,glDeleteVertexArrays, ,glDepthFunc, ,glDepthMask, ,glDepthRangef, ,glDetachShader, ,glDisable, ,glDisableVertexAttribArray, ,glDispatchCompute, ,glDispatchComputeIndirect, ,glDrawArrays, ,glDrawArraysIndirect, ,glDrawArraysInstanced, ,glDrawBuffers, ,glDrawElements, ,glDrawElementsIndirect, ,glDrawElementsInstanced, ,glDrawRangeElements, ,glEnable, ,glEnableVertexAttribArray, ,glEndQuery, ,glEndTransformFeedback, ,glFenceSync, ,glFinish, ,glFlush, ,glFlushMappedBufferRange, ,glFramebufferParameteri, ,glFramebufferRenderbuffer, ,glFramebufferTexture2D, ,glFramebufferTextureLayer, ,glFrontFace, ,glGenBuffers, ,glGenerateMipmap, ,glGenFramebuffers, ,glGenProgramPipelines, ,glGenQueries, ,glGenRenderbuffers, ,glGenSamplers, ,glGenTextures, ,glGenTransformFeedbacks, ,glGenVertexArrays, ,glGetActiveAttrib, ,glGetActiveUniform, ,glGetActiveUniformBlockiv, ,glGetActiveUniformBlockName, ,glGetActiveUniformsiv, ,glGetAttachedShaders, ,glGetAttribLocation, ,glGetBooleani_v, ,glGetBooleanv, ,glGetBufferParameteri64v, ,glGetBufferParameteriv, ,glGetBufferPointerv, ,glGetError, ,glGetFloatv, ,glGetFragDataLocation, ,glGetFramebufferAttachmentParameteriv, ,glGetFramebufferParameteriv, ,glGetInteger64i_v, ,glGetInteger64v, ,glGetIntegeri_v, ,glGetIntegerv, ,glGetInternalformativ, ,glGetMultisamplefv, ,glGetProgramBinary, ,glGetProgramInfoLog, ,glGetProgramInterfaceiv, ,glGetProgramiv, ,glGetProgramPipelineInfoLog, ,glGetProgramPipelineiv, ,glGetProgramResourceIndex, ,glGetProgramResourceiv, ,glGetProgramResourceLocation, ,glGetProgramResourceName, ,glGetQueryiv, ,glGetQueryObjectuiv, ,glGetRenderbufferParameteriv, ,glGetSamplerParameterfv, ,glGetSamplerParameteriv, ,glGetShaderInfoLog, ,glGetShaderiv, ,glGetShaderPrecisionFormat, ,glGetShaderSource, ,glGetString, ,glGetStringi, ,glGetSynciv, ,glGetTexLevelParameterfv, ,glGetTexLevelParameteriv, ,glGetTexParameterfv, ,glGetTexParameteriv, ,glGetTransformFeedbackVarying, ,glGetUniformBlockIndex, ,glGetUniformfv, ,glGetUniformIndices, ,glGetUniformiv, ,glGetUniformLocation, ,glGetUniformuiv, ,glGetVertexAttribfv, ,glGetVertexAttribIiv, ,glGetVertexAttribIuiv, ,glGetVertexAttribiv, ,glGetVertexAttribPointerv, ,glHint, ,glInvalidateFramebuffer, ,glInvalidateSubFramebuffer, ,glIsBuffer, ,glIsEnabled, ,glIsFramebuffer, ,glIsProgram, ,glIsProgramPipeline, ,glIsQuery, ,glIsRenderbuffer, ,glIsSampler, ,glIsShader, ,glIsSync, ,glIsTexture, ,glIsTransformFeedback, ,glIsVertexArray, ,glLineWidth, ,glLinkProgram, ,glMapBufferRange, ,glMemoryBarrier, ,glMemoryBarrierByRegion, ,glPauseTransformFeedback, ,glPixelStorei, ,glPolygonOffset, ,glProgramBinary, ,glProgramParameteri, ,glProgramUniform1f, ,glProgramUniform1fv, ,glProgramUniform1i, ,glProgramUniform1iv, ,glProgramUniform1ui, ,glProgramUniform1uiv, ,glProgramUniform2f, ,glProgramUniform2fv, ,glProgramUniform2i, ,glProgramUniform2iv, ,glProgramUniform2ui, ,glProgramUniform2uiv, ,glProgramUniform3f, ,glProgramUniform3fv, ,glProgramUniform3i, ,glProgramUniform3iv, ,glProgramUniform3ui, ,glProgramUniform3uiv, ,glProgramUniform4f, ,glProgramUniform4fv, ,glProgramUniform4i, ,glProgramUniform4iv, ,glProgramUniform4ui, ,glProgramUniform4uiv, ,glProgramUniformMatrix2fv, ,glProgramUniformMatrix2x3fv, ,glProgramUniformMatrix2x4fv, ,glProgramUniformMatrix3fv, ,glProgramUniformMatrix3x2fv, ,glProgramUniformMatrix3x4fv, ,glProgramUniformMatrix4fv, ,glProgramUniformMatrix4x2fv, ,glProgramUniformMatrix4x3fv, ,glReadBuffer, ,glReadPixels, ,glReleaseShaderCompiler, ,glRenderbufferStorage, ,glRenderbufferStorageMultisample, ,glResumeTransformFeedback, ,glSampleCoverage, ,glSampleMaski, ,glSamplerParameterf, ,glSamplerParameterfv, ,glSamplerParameteri, ,glSamplerParameteriv, ,glScissor, ,glShaderBinary, ,glShaderSource, ,glStencilFunc, ,glStencilFuncSeparate, ,glStencilMask, ,glStencilMaskSeparate, ,glStencilOp, ,glStencilOpSeparate, ,glTexImage2D, ,glTexImage3D, ,glTexParameterf, ,glTexParameterfv, ,glTexParameteri, ,glTexParameteriv, ,glTexStorage2D, ,glTexStorage2DMultisample, ,glTexStorage3D, ,glTexSubImage2D, ,glTexSubImage3D, ,glTransformFeedbackVaryings, ,glUniform1f, ,glUniform1fv, ,glUniform1i, ,glUniform1iv, ,glUniform1ui, ,glUniform1uiv, ,glUniform2f, ,glUniform2fv, ,glUniform2i, ,glUniform2iv, ,glUniform2ui, ,glUniform2uiv, ,glUniform3f, ,glUniform3fv, ,glUniform3i, ,glUniform3iv, ,glUniform3ui, ,glUniform3uiv, ,glUniform4f, ,glUniform4fv, ,glUniform4i, ,glUniform4iv, ,glUniform4ui, ,glUniform4uiv, ,glUniformBlockBinding, ,glUniformMatrix2fv, ,glUniformMatrix2x3fv, ,glUniformMatrix2x4fv, ,glUniformMatrix3fv, ,glUniformMatrix3x2fv, ,glUniformMatrix3x4fv, ,glUniformMatrix4fv, ,glUniformMatrix4x2fv, ,glUniformMatrix4x3fv, ,glUnmapBuffer, ,glUseProgram, ,glUseProgramStages, ,glValidateProgram, ,glValidateProgramPipeline, ,glVertexAttrib1f, ,glVertexAttrib1fv, ,glVertexAttrib2f, ,glVertexAttrib2fv, ,glVertexAttrib3f, ,glVertexAttrib3fv, ,glVertexAttrib4f, ,glVertexAttrib4fv, ,glVertexAttribBinding, ,glVertexAttribDivisor, ,glVertexAttribFormat, ,glVertexAttribI4i, ,glVertexAttribI4iv, ,glVertexAttribI4ui, ,glVertexAttribI4uiv, ,glVertexAttribIFormat, ,glVertexAttribIPointer, ,glVertexAttribPointer, ,glVertexBindingDivisor, ,glViewport, ,glWaitSync.

Статистика

Добавлен
2020-4-17 16:10:57
Последнее обновление записи БД
2020-4-17 16:10:57