libGLESv2.dll (x64)

Размер файла
837 KB
Дата изменения файла
2014-02-01T22:28:20.000Z

Ссылки

Контрольные суммы

sha256
930a2f4761b266035a99e7ef2dd6e2243dee0eb0367e3385f9b1ff6a28ef27d8
sha1
5dac90dfecb649c79a8cb21788f55ad737632f09
md5
a0f595337ee57ac749663e0a2f736562

Зависимости и установка

Требуется регистрация
Нет
Список зависимостей
Оригинальное местоположение файл
Windows 10:::
Семейство операционных систем
Windows 10
Экспортируемые функции
(No name), ,glActiveTexture, ,glAttachShader, ,glBeginQueryEXT, ,glBindAttribLocation, ,glBindBuffer, ,glBindFramebuffer, ,glBindRenderbuffer, ,glBindTexture, ,glBlendColor, ,glBlendEquation, ,glBlendEquationSeparate, ,glBlendFunc, ,glBlendFuncSeparate, ,glBlitFramebufferANGLE, ,glBufferData, ,glBufferSubData, ,glCheckFramebufferStatus, ,glClear, ,glClearColor, ,glClearDepthf, ,glClearStencil, ,glColorMask, ,glCompileShader, ,glCompressedTexImage2D, ,glCompressedTexSubImage2D, ,glCopyTexImage2D, ,glCopyTexSubImage2D, ,glCreateProgram, ,glCreateShader, ,glCullFace, ,glDeleteBuffers, ,glDeleteFencesNV, ,glDeleteFramebuffers, ,glDeleteProgram, ,glDeleteQueriesEXT, ,glDeleteRenderbuffers, ,glDeleteShader, ,glDeleteTextures, ,glDepthFunc, ,glDepthMask, ,glDepthRangef, ,glDetachShader, ,glDisable, ,glDisableVertexAttribArray, ,glDrawArrays, ,glDrawArraysInstancedANGLE, ,glDrawBuffersEXT, ,glDrawElements, ,glDrawElementsInstancedANGLE, ,glEnable, ,glEnableVertexAttribArray, ,glEndQueryEXT, ,glFinish, ,glFinishFenceNV, ,glFlush, ,glFramebufferRenderbuffer, ,glFramebufferTexture2D, ,glFrontFace, ,glGenBuffers, ,glGenerateMipmap, ,glGenFencesNV, ,glGenFramebuffers, ,glGenQueriesEXT, ,glGenRenderbuffers, ,glGenTextures, ,glGetActiveAttrib, ,glGetActiveUniform, ,glGetAttachedShaders, ,glGetAttribLocation, ,glGetBooleanv, ,glGetBufferParameteriv, ,glGetError, ,glGetFenceivNV, ,glGetFloatv, ,glGetFramebufferAttachmentParameteriv, ,glGetGraphicsResetStatusEXT, ,glGetIntegerv, ,glGetnUniformfvEXT, ,glGetnUniformivEXT, ,glGetProgramBinaryOES, ,glGetProgramInfoLog, ,glGetProgramiv, ,glGetQueryivEXT, ,glGetQueryObjectuivEXT, ,glGetRenderbufferParameteriv, ,glGetShaderInfoLog, ,glGetShaderiv, ,glGetShaderPrecisionFormat, ,glGetShaderSource, ,glGetString, ,glGetTexParameterfv, ,glGetTexParameteriv, ,glGetTranslatedShaderSourceANGLE, ,glGetUniformfv, ,glGetUniformiv, ,glGetUniformLocation, ,glGetVertexAttribfv, ,glGetVertexAttribiv, ,glGetVertexAttribPointerv, ,glHint, ,glIsBuffer, ,glIsEnabled, ,glIsFenceNV, ,glIsFramebuffer, ,glIsProgram, ,glIsQueryEXT, ,glIsRenderbuffer, ,glIsShader, ,glIsTexture, ,glLineWidth, ,glLinkProgram, ,glPixelStorei, ,glPolygonOffset, ,glProgramBinaryOES, ,glReadnPixelsEXT, ,glReadPixels, ,glReleaseShaderCompiler, ,glRenderbufferStorage, ,glRenderbufferStorageMultisampleANGLE, ,glSampleCoverage, ,glScissor, ,glSetFenceNV, ,glShaderBinary, ,glShaderSource, ,glStencilFunc, ,glStencilFuncSeparate, ,glStencilMask, ,glStencilMaskSeparate, ,glStencilOp, ,glStencilOpSeparate, ,glTestFenceNV, ,glTexImage2D, ,glTexImage3DOES, ,glTexParameterf, ,glTexParameterfv, ,glTexParameteri, ,glTexParameteriv, ,glTexStorage2DEXT, ,glTexSubImage2D, ,glUniform1f, ,glUniform1fv, ,glUniform1i, ,glUniform1iv, ,glUniform2f, ,glUniform2fv, ,glUniform2i, ,glUniform2iv, ,glUniform3f, ,glUniform3fv, ,glUniform3i, ,glUniform3iv, ,glUniform4f, ,glUniform4fv, ,glUniform4i, ,glUniform4iv, ,glUniformMatrix2fv, ,glUniformMatrix3fv, ,glUniformMatrix4fv, ,glUseProgram, ,glValidateProgram, ,glVertexAttrib1f, ,glVertexAttrib1fv, ,glVertexAttrib2f, ,glVertexAttrib2fv, ,glVertexAttrib3f, ,glVertexAttrib3fv, ,glVertexAttrib4f, ,glVertexAttrib4fv, ,glVertexAttribDivisorANGLE, ,glVertexAttribPointer, ,glViewport, ,SetTraceFunctionPointers.

Статистика

Добавлен
2020-4-18 16:33:51
Последнее обновление записи БД
2020-4-18 16:33:51